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Patch Notes Page 98

  • Fixed a crash when equipping/unequipping items from the Character screen.
  • Character screen tweaks:
  • Equipment panel is taller so all slots are visible (no overlap with Stats).
  • Default inventory capacity increased to 24 slots.
  • Equipping into an occupied slot now swaps items instead of failing when inventory is full.
  • Gems are now socketable items instead of trinkets:
  • Hover an equipped weapon/gear to set the socket target, then click a gem to insert it into an empty socket.
  • Socketed gems apply their RPG stats/affixes to live stat aggregation.
  • Runes remain equippable trinkets.
  • Character screen polish:
  • Equipment slot text aligns better with the icon row.
  • RPG rarity is no longer shown as [Uncommon] text; item names are color-coded by rarity instead.
  • Character screen improvements:
  • Equipment slot text is raised to better align with icons.
  • Inventory items can be drag-and-dropped:
  • Drag onto another inventory cell to swap positions.
  • Drag gems onto an equipped item with open sockets to socket them.
  • Slightly increased Character screen text scale for readability.
  • Equipped gear now updates the Character screen Stats panel (HP/Shields/Damage/Attack Speed/Move Speed).
  • RPG combat is enabled by default so equipped stats/affixes affect live combat.
  • Increased the Character/Inventory window height so stats and item details don’t clip off-screen.