Controls
Controls are generated from data/input_bindings.json.
Default Bindings
Section titled “Default Bindings”| Action | Bindings |
|---|---|
| move | [object Object] |
| camera | [object Object] |
| hotkeyPanel | delete, pad:analog_click |
| commandWheelPrimary | pad:dpad_right |
| commandWheelUtility | pad:dpad_left |
| toggleFollow | g |
| toggleShop | b |
| characterScreen | i |
| questLog | j |
| crafting | c, pad:r3 |
| abilitiesScreen | p |
| talentTree | n |
| actionLog | l, pad:l3 |
| pause | escape, pad:start |
| zoomIn | pad:dpad_up |
| zoomOut | pad:dpad_down |
| dash | space, pad:x |
| interact | key:e, pad:a |
| useItem | key:q, pad:y |
| unsocket | key:r, pad:y |
| ability1 | key:1, pad:lb |
| ability2 | key:2, pad:rb |
| ability3 | key:3, pad:lt |
| ultimate | key:4, pad:rt |
| hotbar1 | key:r |
| hotbar2 | key:f |
| reload | key:f1 |
| menuBack | key:m, pad:b |
| buildMenu | u |
| swapWeapon | lalt |
- Controller prompt glyph presentation is handled by the game runtime; the wiki lists source binding tokens only.
- Saved local remaps are player profile data and are not read by this public extractor.