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Controls

Controls are generated from data/input_bindings.json.

ActionBindings
move[object Object]
camera[object Object]
hotkeyPaneldelete, pad:analog_click
commandWheelPrimarypad:dpad_right
commandWheelUtilitypad:dpad_left
toggleFollowg
toggleShopb
characterScreeni
questLogj
craftingc, pad:r3
abilitiesScreenp
talentTreen
actionLogl, pad:l3
pauseescape, pad:start
zoomInpad:dpad_up
zoomOutpad:dpad_down
dashspace, pad:x
interactkey:e, pad:a
useItemkey:q, pad:y
unsocketkey:r, pad:y
ability1key:1, pad:lb
ability2key:2, pad:rb
ability3key:3, pad:lt
ultimatekey:4, pad:rt
hotbar1key:r
hotbar2key:f
reloadkey:f1
menuBackkey:m, pad:b
buildMenuu
swapWeaponlalt
  • Controller prompt glyph presentation is handled by the game runtime; the wiki lists source binding tokens only.
  • Saved local remaps are player profile data and are not read by this public extractor.