Contract Board
Contract-board quests are objective templates such as kill timing, survival, positioning, pacing, economy, and target-priority challenges.
Quest data combines enabled contract-board entries with public NPC quest summaries. Contracts are generated in-engine from authored templates; NPC quests come from dialogue data.
Contract-board quests are objective templates such as kill timing, survival, positioning, pacing, economy, and target-priority challenges.
Trax, Jules, Father Mathias, and other service NPCs can attach quests to their public dialogue definitions.
Bounty boards, first-sighting prompts, and event routes can point the player toward objectives during a run.
| Quest | Category | Source | Objective | Rewards | Failure risks |
|---|---|---|---|---|---|
| Quick Cull | Combat | Contract Board | Kill 3 elites within 8 seconds of their spawn. | Gold 1 base, +0.2 per round | Fails when the timed kill window is missed. |
| Clean Sweep | Combat | Contract Board | Kill 4 elites without taking elite damage. | Gold 2 base, +0.25 per round | Can fail when its objective window, target, route, or NPC-specific condition is missed. |
| Edge of Life | Combat | Contract Board | Kill 30 enemies while below 35% HP. | Gold 2 base, +0.25 per round | Can fail when its objective window, target, route, or NPC-specific condition is missed. |
| Heavy Hitters | Combat | Contract Board | Deal 1500 total damage to elites and bosses. | Gold 2 base, +0.25 per round | Can fail when its objective window, target, route, or NPC-specific condition is missed. |
| Critical Mass | Combat | Contract Board | Kill 20 enemies with critical hits. | Gold 2 base, +0.2 per round | Can fail when its objective window, target, route, or NPC-specific condition is missed. |
| Unbroken | Combat | Contract Board | Get a 25-kill streak without getting hit. | Gold 2 base, +0.25 per round | Can fail when its objective window, target, route, or NPC-specific condition is missed. |
| Untouched | Survival | Contract Board | Survive 2 waves without taking any damage. | Gold 2 base, +0.3 per round | Fails when the Warden takes forbidden damage during the objective. |
| Last Breath | Survival | Contract Board | Finish 2 waves at or below 25% HP. | Gold 2 base, +0.3 per round | Can fail when its objective window, target, route, or NPC-specific condition is missed. |
| Hold the Line | Positioning | Contract Board | Hold the center zone for 20 seconds during waves. | Gold 1 base, +0.2 per round | Can fail when its objective window, target, route, or NPC-specific condition is missed. |
| Danger Pay | Positioning | Contract Board | Spend at least 50% of a wave inside the danger zone, twice. | Gold 2 base, +0.25 per round | Can fail when its objective window, target, route, or NPC-specific condition is missed. |
| Speed Run | Pacing | Contract Board | Clear a wave in under 45 seconds, twice. | Gold 2 base, +0.25 per round | Can fail when its objective window, target, route, or NPC-specific condition is missed. |
| Burst Window | Pacing | Contract Board | Kill 12 enemies within 6 seconds. | Gold 2 base, +0.25 per round | Fails when the timed kill window is missed. |
| Profit Check | Economy | Contract Board | Reach 300 copper by wave 5. | Gold 1 base, +0.15 per round | Can fail when its objective window, target, route, or NPC-specific condition is missed. |
| No Loot | Economy | Contract Board | Finish 2 waves without picking up any drops. | Gold 1 base, +0.2 per round | Can fail when its objective window, target, route, or NPC-specific condition is missed. |
| Debuff Finishers | Target Priority | Contract Board | Kill 25 enemies while they are debuffed. | Gold 2 base, +0.2 per round | Can fail when its objective window, target, route, or NPC-specific condition is missed. |
| Cull the Road | NPC Quest | Trax the Trader | Thin out a dozen monsters before they decide the road toll includes your spine. | [object Object], [object Object], [object Object] | Can fail when its objective window, target, route, or NPC-specific condition is missed. |
| Orders for the Church | NPC Quest | Trax the Trader | Carry Trax's message to Father Mathias before both men decide silence was the superior policy. | [object Object], [object Object], [object Object] | Can fail when its objective window, target, route, or NPC-specific condition is missed. |
| Last Call for the Living | NPC Quest | Jules the Bartender | Get one stranded civilian home through an escort event before the monsters decide the pub menu includes peasants. | [object Object], [object Object], [object Object] | Fails when the protected target is lost. |
| Pick Up the Tab | NPC Quest | Jules the Bartender | Pay Jules 80 copper so she can smooth over a loud patron and keep the pub from becoming an amateur war council. | [object Object], [object Object], [object Object] | Can fail when its objective window, target, route, or NPC-specific condition is missed. |
| Medicine for the Faithful | NPC Quest | Father Mathias | Bring Father Mathias one Large Health Potion so the church can keep pace with the night. | [object Object], [object Object], [object Object] | Can fail when its objective window, target, route, or NPC-specific condition is missed. |
| Word to the Quartermaster | NPC Quest | Father Mathias | Carry Father Mathias's answer to Trax before irritation hardens into doctrine. | [object Object], [object Object], [object Object] | Can fail when its objective window, target, route, or NPC-specific condition is missed. |
Kill 3 elites within 8 seconds of their spawn.
Reward: Gold 1 base, +0.2 per round
Failure: Fails when the timed kill window is missed.
Kill 4 elites without taking elite damage.
Reward: Gold 2 base, +0.25 per round
Failure: Can fail when its objective window, target, route, or NPC-specific condition is missed.
Kill 30 enemies while below 35% HP.
Reward: Gold 2 base, +0.25 per round
Failure: Can fail when its objective window, target, route, or NPC-specific condition is missed.
Deal 1500 total damage to elites and bosses.
Reward: Gold 2 base, +0.25 per round
Failure: Can fail when its objective window, target, route, or NPC-specific condition is missed.
Kill 20 enemies with critical hits.
Reward: Gold 2 base, +0.2 per round
Failure: Can fail when its objective window, target, route, or NPC-specific condition is missed.
Get a 25-kill streak without getting hit.
Reward: Gold 2 base, +0.25 per round
Failure: Can fail when its objective window, target, route, or NPC-specific condition is missed.
Survive 2 waves without taking any damage.
Reward: Gold 2 base, +0.3 per round
Failure: Fails when the Warden takes forbidden damage during the objective.
Finish 2 waves at or below 25% HP.
Reward: Gold 2 base, +0.3 per round
Failure: Can fail when its objective window, target, route, or NPC-specific condition is missed.
Hold the center zone for 20 seconds during waves.
Reward: Gold 1 base, +0.2 per round
Failure: Can fail when its objective window, target, route, or NPC-specific condition is missed.
Spend at least 50% of a wave inside the danger zone, twice.
Reward: Gold 2 base, +0.25 per round
Failure: Can fail when its objective window, target, route, or NPC-specific condition is missed.
Clear a wave in under 45 seconds, twice.
Reward: Gold 2 base, +0.25 per round
Failure: Can fail when its objective window, target, route, or NPC-specific condition is missed.
Kill 12 enemies within 6 seconds.
Reward: Gold 2 base, +0.25 per round
Failure: Fails when the timed kill window is missed.
Reach 300 copper by wave 5.
Reward: Gold 1 base, +0.15 per round
Failure: Can fail when its objective window, target, route, or NPC-specific condition is missed.
Finish 2 waves without picking up any drops.
Reward: Gold 1 base, +0.2 per round
Failure: Can fail when its objective window, target, route, or NPC-specific condition is missed.
Kill 25 enemies while they are debuffed.
Reward: Gold 2 base, +0.2 per round
Failure: Can fail when its objective window, target, route, or NPC-specific condition is missed.
Thin out a dozen monsters before they decide the road toll includes your spine.
Reward: [object Object], [object Object], [object Object]
Failure: Can fail when its objective window, target, route, or NPC-specific condition is missed.
Carry Trax's message to Father Mathias before both men decide silence was the superior policy.
Reward: [object Object], [object Object], [object Object]
Failure: Can fail when its objective window, target, route, or NPC-specific condition is missed.
Get one stranded civilian home through an escort event before the monsters decide the pub menu includes peasants.
Reward: [object Object], [object Object], [object Object]
Failure: Fails when the protected target is lost.
Pay Jules 80 copper so she can smooth over a loud patron and keep the pub from becoming an amateur war council.
Reward: [object Object], [object Object], [object Object]
Failure: Can fail when its objective window, target, route, or NPC-specific condition is missed.
Bring Father Mathias one Large Health Potion so the church can keep pace with the night.
Reward: [object Object], [object Object], [object Object]
Failure: Can fail when its objective window, target, route, or NPC-specific condition is missed.
Carry Father Mathias's answer to Trax before irritation hardens into doctrine.
Reward: [object Object], [object Object], [object Object]
Failure: Can fail when its objective window, target, route, or NPC-specific condition is missed.