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Enemies

Enemy data comes from data/enemies.json. Names are title-cased from ids because the source file does not currently expose separate public display names.

EnemyTypeFamilyRoleTraitsPreferred behavior
GoblinEnemygoblinbaseNoneStandard chase-and-engage pressure unit.
Goblin HealerEnemygoblinhealerSupport: healerPrioritizes allied support with healer behavior, then keeps away from the Warden when possible.
Goblin SlingerEnemygoblinrangedRanged attackKeeps distance and fires sling_bullet between 56 and 170 range.
MummyEnemyTODOTODOCan revive, Regenerates healthCan revive once after a short delay at roughly 0.4 health fraction. Regenerates over time, so delayed cleanup makes the pack harder to finish. Standard chase-and-engage pressure unit.
OrcEnemyorcbaseBleed on hitApplies bleed pressure on hit. Standard chase-and-engage pressure unit.
Orc HealerEnemyorchealerSupport: healerPrioritizes allied support with healer behavior, then keeps away from the Warden when possible.
Orc ArcherEnemyorcrangedRanged attackKeeps distance and fires arrow between 84 and 195 range.
Orc ChampionMini-bossorctankBleed on hitAlways spawns as an elite-style pressure unit. Applies bleed pressure on hit.
Orc SoldierEnemyorcdpsBleed on hitApplies bleed pressure on hit. Standard chase-and-engage pressure unit.
Orc Soldier UnarmouredEnemyorcdpsBleed on hitApplies bleed pressure on hit. Standard chase-and-engage pressure unit.
SkellyEnemyskellybaseCan reviveCan revive once after a short delay at roughly 0.35 health fraction. Standard chase-and-engage pressure unit.
Skelly ArcherEnemyskellyrangedRanged attack, Can reviveKeeps distance and fires arrow between 80 and 188 range. Can revive once after a short delay at roughly 0.28 health fraction.
Skelly WarriorEnemyskellydpsCan reviveCan revive once after a short delay at roughly 0.38 health fraction. Standard chase-and-engage pressure unit.
WraithEnemyTODOTODOFear on hitCan fear the Warden on hit. Standard chase-and-engage pressure unit.
ZombieEnemyzombiebaseRegenerates health, Poison on hitRegenerates over time, so delayed cleanup makes the pack harder to finish. Applies poison pressure on hit. Standard chase-and-engage pressure unit.
Zombie BursterEnemyzombiedpsExplodesCan detonate during attacks or on death, forcing players to respect its blast radius. Standard chase-and-engage pressure unit.
SlimeEnemyTODOTODOSplitsCan multiply into extra slimes and may explode or melt on death. Standard chase-and-engage pressure unit.
Fire SkullEnemyTODOTODORanged attackKeeps distance and fires fireball between 64 and 96 range.
Vampire Thrall MascEnemyTODOTODONoneStandard chase-and-engage pressure unit.
Vampire Thrall HealerEnemyTODOTODOSupport: healerPrioritizes allied support with healer behavior, then keeps away from the Warden when possible.
Vampire LordBossTODOTODORegenerates healthBoss-only encounter entry; not part of ordinary weighted wave rolls. Regenerates over time, so delayed cleanup makes the pack harder to finish. Uses scripted spell windows in addition to melee pressure.
DragonBossTODOTODODragon mechanicsBoss-only encounter entry; not part of ordinary weighted wave rolls. Uses dragon-specific phases for grounded melee, breath attacks, hover, flight, kiting, and turn timing.

Goblin

base
Family
goblin
Weight
1
HP
0.65x
Shield
0.55x
Speed
1.35x
Damage
1.45x

Goblin Healer

healer
Family
goblin
Weight
0.35
HP
0.75x
Shield
0.45x
Speed
1.15x
Damage
1x
  • Support: healer

Goblin Slinger

ranged
Family
goblin
Weight
0.75
HP
0.68x
Shield
0.35x
Speed
1.18x
Damage
1.15x
  • Ranged attack

Mummy

TODO
Family
TODO
Weight
0.85
HP
1.65x
Shield
0.55x
Speed
0.7x
Damage
1.1x
  • Can revive
  • Regenerates health

Orc

base
Family
orc
Weight
1
HP
1.15x
Shield
1.6x
Speed
0.95x
Damage
1.55x
  • Bleed on hit

Orc Healer

healer
Family
orc
Weight
0.35
HP
1.05x
Shield
0.8x
Speed
0.95x
Damage
1x
  • Support: healer

Orc Archer

ranged
Family
orc
Weight
0.7
HP
0.95x
Shield
0.75x
Speed
1.02x
Damage
1.2x
  • Ranged attack

Orc Soldier

dps
Family
orc
Weight
1
HP
1.2x
Shield
1.1x
Speed
0.98x
Damage
1.35x
  • Bleed on hit

Orc Soldier Unarmoured

dps
Family
orc
Weight
0.85
HP
1x
Shield
0.45x
Speed
1.1x
Damage
1.28x
  • Bleed on hit

Skelly

base
Family
skelly
Weight
0.95
HP
1.05x
Shield
0x
Speed
1x
Damage
1.1x
  • Can revive

Skelly Archer

ranged
Family
skelly
Weight
0.75
HP
0.9x
Shield
0x
Speed
1.08x
Damage
1.15x
  • Ranged attack
  • Can revive

Skelly Warrior

dps
Family
skelly
Weight
0.9
HP
1.18x
Shield
0x
Speed
0.98x
Damage
1.22x
  • Can revive

Wraith

TODO
Family
TODO
Weight
0.9
HP
1x
Shield
0x
Speed
1.5x
Damage
0.65x
  • Fear on hit

Zombie

base
Family
zombie
Weight
1
HP
1.25x
Shield
0.65x
Speed
0.95x
Damage
1.15x
  • Regenerates health
  • Poison on hit

Zombie Burster

dps
Family
zombie
Weight
0.55
HP
1.08x
Shield
0.2x
Speed
1.1x
Damage
1.08x
  • Explodes

Slime

TODO
Family
TODO
Weight
0.9
HP
0.6x
Shield
1.7x
Speed
1x
Damage
1.05x
  • Splits

Fire Skull

TODO
Family
TODO
Weight
0.85
HP
0.65x
Shield
0.55x
Speed
1.15x
Damage
1.65x
  • Ranged attack

Vampire Thrall Masc

TODO
Family
TODO
Weight
0
HP
1.35x
Shield
0.55x
Speed
1.08x
Damage
1.35x

Vampire Thrall Healer

TODO
Family
TODO
Weight
0
HP
1.1x
Shield
0.65x
Speed
1.02x
Damage
1x
  • Support: healer

orc / tank

Orc Champion

Always spawns as an elite-style pressure unit. Applies bleed pressure on hit.

  • Bleed on hit

Regenerates health

Vampire Lord

Boss-only encounter entry; not part of ordinary weighted wave rolls. Regenerates over time, so delayed cleanup makes the pack harder to finish. Uses scripted spell windows in addition to melee pressure.

HP
1.75x
Shield
1.15x
Speed
0.92x
Damage
1.45x

Dragon mechanics

Dragon

Boss-only encounter entry; not part of ordinary weighted wave rolls. Uses dragon-specific phases for grounded melee, breath attacks, hover, flight, kiting, and turn timing.

HP
2.2x
Shield
1.6x
Speed
1.05x
Damage
1.45x