Enemies
Enemy data comes from data/enemies.json. Names are title-cased from ids because the source file does not currently expose separate public display names.
Enemy Behaviors
Section titled “Enemy Behaviors”| Enemy | Type | Family | Role | Traits | Preferred behavior |
|---|---|---|---|---|---|
| Goblin | Enemy | goblin | base | None | Standard chase-and-engage pressure unit. |
| Goblin Healer | Enemy | goblin | healer | Support: healer | Prioritizes allied support with healer behavior, then keeps away from the Warden when possible. |
| Goblin Slinger | Enemy | goblin | ranged | Ranged attack | Keeps distance and fires sling_bullet between 56 and 170 range. |
| Mummy | Enemy | TODO | TODO | Can revive, Regenerates health | Can revive once after a short delay at roughly 0.4 health fraction. Regenerates over time, so delayed cleanup makes the pack harder to finish. Standard chase-and-engage pressure unit. |
| Orc | Enemy | orc | base | Bleed on hit | Applies bleed pressure on hit. Standard chase-and-engage pressure unit. |
| Orc Healer | Enemy | orc | healer | Support: healer | Prioritizes allied support with healer behavior, then keeps away from the Warden when possible. |
| Orc Archer | Enemy | orc | ranged | Ranged attack | Keeps distance and fires arrow between 84 and 195 range. |
| Orc Champion | Mini-boss | orc | tank | Bleed on hit | Always spawns as an elite-style pressure unit. Applies bleed pressure on hit. |
| Orc Soldier | Enemy | orc | dps | Bleed on hit | Applies bleed pressure on hit. Standard chase-and-engage pressure unit. |
| Orc Soldier Unarmoured | Enemy | orc | dps | Bleed on hit | Applies bleed pressure on hit. Standard chase-and-engage pressure unit. |
| Skelly | Enemy | skelly | base | Can revive | Can revive once after a short delay at roughly 0.35 health fraction. Standard chase-and-engage pressure unit. |
| Skelly Archer | Enemy | skelly | ranged | Ranged attack, Can revive | Keeps distance and fires arrow between 80 and 188 range. Can revive once after a short delay at roughly 0.28 health fraction. |
| Skelly Warrior | Enemy | skelly | dps | Can revive | Can revive once after a short delay at roughly 0.38 health fraction. Standard chase-and-engage pressure unit. |
| Wraith | Enemy | TODO | TODO | Fear on hit | Can fear the Warden on hit. Standard chase-and-engage pressure unit. |
| Zombie | Enemy | zombie | base | Regenerates health, Poison on hit | Regenerates over time, so delayed cleanup makes the pack harder to finish. Applies poison pressure on hit. Standard chase-and-engage pressure unit. |
| Zombie Burster | Enemy | zombie | dps | Explodes | Can detonate during attacks or on death, forcing players to respect its blast radius. Standard chase-and-engage pressure unit. |
| Slime | Enemy | TODO | TODO | Splits | Can multiply into extra slimes and may explode or melt on death. Standard chase-and-engage pressure unit. |
| Fire Skull | Enemy | TODO | TODO | Ranged attack | Keeps distance and fires fireball between 64 and 96 range. |
| Vampire Thrall Masc | Enemy | TODO | TODO | None | Standard chase-and-engage pressure unit. |
| Vampire Thrall Healer | Enemy | TODO | TODO | Support: healer | Prioritizes allied support with healer behavior, then keeps away from the Warden when possible. |
| Vampire Lord | Boss | TODO | TODO | Regenerates health | Boss-only encounter entry; not part of ordinary weighted wave rolls. Regenerates over time, so delayed cleanup makes the pack harder to finish. Uses scripted spell windows in addition to melee pressure. |
| Dragon | Boss | TODO | TODO | Dragon mechanics | Boss-only encounter entry; not part of ordinary weighted wave rolls. Uses dragon-specific phases for grounded melee, breath attacks, hover, flight, kiting, and turn timing. |
Enemies
Section titled “Enemies”Goblin Healer
healerGoblin Slinger
rangedMummy
TODOOrc
baseOrc Healer
healerOrc Archer
rangedOrc Soldier
dpsOrc Soldier Unarmoured
dpsSkelly
baseSkelly Archer
rangedSkelly Warrior
dpsWraith
TODOZombie
baseZombie Burster
dpsSlime
TODOFire Skull
TODOVampire Thrall Masc
TODOVampire Thrall Healer
TODOMini-Bosses
Section titled “Mini-Bosses”Orc Champion
Always spawns as an elite-style pressure unit. Applies bleed pressure on hit.
- Bleed on hit
Bosses
Section titled “Bosses”Vampire Lord
Boss-only encounter entry; not part of ordinary weighted wave rolls. Regenerates over time, so delayed cleanup makes the pack harder to finish. Uses scripted spell windows in addition to melee pressure.
Dragon
Boss-only encounter entry; not part of ordinary weighted wave rolls. Uses dragon-specific phases for grounded melee, breath attacks, hover, flight, kiting, and turn timing.