Patch Notes Page 97
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v0.0.103
Section titled “v0.0.103”- Bosses now spawn every 20 Waves.
- Boss scale clamped to a reasonable maximum.
v0.0.104
Section titled “v0.0.104”- Implemented reusable status/state system with stacking, immunities, and debug hotkeys to apply effects.
- Damage, regen, casting, and movement now respect Stasis, Silence, Fear, Cauterize, Cloaking, Unstoppable, and Armor Reduction (supports negative armor).
- Added top-right mini-map overlay that centers on the player and clamps enemy blips at the edge of the radar radius.
- Cloaked or stasis targets hide from the mini-map and enemy rendering.
v0.0.105
Section titled “v0.0.105”- Added modular RPG combat pipeline (attributes → derived stats → resolver) with armored/resist mitigation, shaped rolls, tenacity saving throws, and CC fatigue.
- Implemented data-first loot/talent/consumable models plus Luck-aware loot generator and stat aggregation helpers.
- Character select now shows archetype biography, attributes, specialties, and perk blurbs sourced from
data/rpg/archetypes.json. - New unit tests cover armor curve, resist clamps, CC diminishing returns, and stat aggregation.
v0.0.106
Section titled “v0.0.106”- Added
useRpgCombatflag and resolver config indata/gameplay.json; projectile/contact damage routes through the RPG resolver when enabled. - Externalized loot/consumables/talents to
data/rpg/*.json; whenuseRpgLootis on, drops roll affixes and inventory shows affix lines. - Inventory panel now lists affix bullet points for items; build string updated to v0.0.106.
v0.0.107
Section titled “v0.0.107”- Loot affixes and RPG talents now modify live combat stats in RPG combat mode (damage scaling, armor, max HP/shields).
- RPG stats are aggregated into per-entity snapshots used by the resolver.
- RPG resolver integration extended to DoTs and auras (burn/earth ticks, lightning dome, flame walls, wizard lightning bolt).
- Warp Flux hotzone damage bonus now applies to flame wall ticks/burn.
- Added
combatDebugOverlayflag indata/gameplay.jsonto show a live RPG combat debug panel.
v0.0.108
Section titled “v0.0.108”- Added full equipment loot table (167 items) covering armor, weapons, gems, runes, tomes, shields, quivers, arrows, and scrolls.
- Items roll RPG affixes and can be equipped (press I) to modify live RPG combat stats.
- Equipment icons render from the
assets/Sprites/Equipmentsprite sheets in the equipment/inventory UI. - Improved RPG loot rolls so rarity selects templates from the rolled tier and avoids duplicate affixes.
- Fixed text overlap in the Select Character & Difficulty summary panel.
v0.0.109
Section titled “v0.0.109”- RPG equipment drops are now tiered:
- Regular monsters drop low-grade wooden/copper/basic gear.
- Mini-bosses drop multiple items and often include gems.
- Bosses drop multiple high-grade items and still unlock the Traveling Shop.
- Traveling Shop can now roll RPG equipment items with affixes alongside existing gold shop offers.
- RPG equipment pickups are more visible in-world (uses the money bag pickup icon).
v0.0.110
Section titled “v0.0.110”- Modernized the Character screen inventory UI:
- Inventory is now a grid with selection/rarity highlighting.
- Added hover tooltips and a dedicated item details panel (shows RPG bonus breakdown + affixes).
- Equipment slots are presented as compact cards with clearer empty/filled state.