Patch Notes Page 94
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v0.0.612
Section titled “v0.0.612”- Added enterable building interiors for trader flow.
Main.tmxnow uses theDoorsobjectToTraderwith aPress E to Enterprompt.- Entering loads
Trader.tmxat itsExitdoor object, and leaving returns toMain.tmxwithPress E to Leave. - Trader UI interaction now uses the interior
Tradertile layer instead of hardcoded outdoor coordinates. - Added full interior pause behavior while inside trader interiors.
- Outside-world simulation is frozen while inside (enemy state, wave/event timers, cooldowns, and DoTs).
- Player health, shields, and energy are held frozen until the player exits back to the main map.
- Interior rendering now hides non-hero world entities so outdoor actors do not appear indoors.
- Added TMX object-layer loading for map-driven door logic.
- TMX loader now parses object groups/objects (name, position, size) and exposes object lookup helpers on
TiledMap. - Added TMX test assertions for
Doorslayer and theToTraderobject.
v0.0.610
Section titled “v0.0.610”- Expanded rune content coverage and debug visibility.
- Added new rune templates/effects so the full RB1-RB14 rulebreaker catalog is now spawnable in-run.
- Added non-rulebreaker rune payload examples for projectile spawn and timed hazard trail behavior.
list_runesnow prints trigger + payload for each loaded rune and flags missing template mappings.- Improved timed trail behavior from rune effects.
burn_trailrune payload now applies as a real timed effect window instead of a single-frame toggle.
v0.0.609
Section titled “v0.0.609”- Completed additional rune rulebreaker behaviors and rune readability updates.
- Blink Dash now performs an instant teleport to dash distance with collision-safe landing resolution.
- Gravity Well now runs a pull-then-burst pulse (with capped targets and reduced boss impact).
- Hazard Trail electric variant now emits periodic zap pulses instead of only applying burn.
- Healing Invert now flips player-owned healing sources into damage during the rulebreaker window.
- Improved rune/gem clarity in inventory and crafting details.
- Rune items now show trigger/proc/cooldown and effect description directly in item details and hover tooltip text.
- Socketed rune entries now include compact rune effect context.
- Gem combine preview now shows input tier, result tier, and effective bonus delta.
v0.0.608
Section titled “v0.0.608”- Improved developer console input workflow.
- Added recent-command history cycling with
UpandDownarrows. - Added clipboard paste support with
Ctrl+VandShift+Insert.
v0.0.607
Section titled “v0.0.607”- Added automatic gem combining for inventory pickups/spawns.
- When you hold 3+ copies of the same gem template, compatible gems now auto-combine using existing combine-tier rules.
- Auto-combine runs through the current gem-combine tuning (
gemCombiningmultiplier/caps/affix-carry behavior).
v0.0.606
Section titled “v0.0.606”- Expanded developer console economy/socketing commands and output formatting.
- Added
add_copper <amount>andadd_gold <amount>for quick wallet setup during test runs. - Added
spawn_gem [templateId] [count](with gem-add aliases) to speed gem/socket iteration. - Updated console command output to favor wrapped multi-line responses instead of shortened summaries.
v0.0.605
Section titled “v0.0.605”- Improved developer console usability and readability.
- Opening the dev console now pauses gameplay simulation until the console is closed.
- Increased console panel size and raised its top edge for better visibility during testing.
- Expanded output area with wrapped multi-line text so long command feedback is easier to read.
v0.0.604
Section titled “v0.0.604”- Expanded in-run developer console commands for gameplay testing.
- Added
invincible [on|off|toggle]to force hero invulnerability for sandbox verification. - Added
levelup [count]andset_wave <number>to fast-forward progression setup. - Added
spawn_monster [enemyId] [count]andspawn_boss [enemyId] [count]for direct enemy injection. - Added
trigger_event <escort|bounty|spawner>to force mini-event scenarios on demand.