Patch Notes Page 93
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v0.0.620
Section titled “v0.0.620”- Fixed Windows MP3 audio playback by enabling MP3 decoding support in the SDL_mixer dependency set.
v0.0.619
Section titled “v0.0.619”- Windows builds now auto-stage required runtime folders (
assets/,data/) next to the executable in the build output directory.
v0.0.618
Section titled “v0.0.618”- Fixed Visual Studio/MSVC builds by defaulting to static engine/game libraries (avoids missing import libs when
BUILD_SHARED_LIBS=ON).
v0.0.617
Section titled “v0.0.617”- Fixed Windows (Visual Studio/MSVC) build failure by enabling
/bigobjfor the game target.
v0.0.616
Section titled “v0.0.616”- Updated trader interior door behavior to be visible while still preserving clear vision.
Doorlayer now renders in-game again.- Door tiles remain movement-blocking.
- Fog/vision occlusion now ignores
Doortiles, so vision can pass through doors. - Fixed interior floor detail ordering.
Rugsnow render beforeFloorDeco, restoring intended decoration visibility forTrader.tmx.
v0.0.615
Section titled “v0.0.615”- Fixed missing trader-interior floor detail layers.
Trader.tmxnow rendersRugsandFloorDecoin-game.- Updated interior door layer behavior to match map intent.
Doortiles now act as collision-only blockers (no visual rendering), so doors block movement without blocking view.
v0.0.614
Section titled “v0.0.614”- Fixed hero animation playback inside trader interiors.
- Hero sprite-state and animation systems now continue updating while interior mode is active.
- Entering
Trader.tmxno longer leaves the player visually stuck facing one direction while moving.
v0.0.613
Section titled “v0.0.613”- Fixed Trader interior tiles rendering with incorrect/garbled sheet mapping after entering from
Main.tmx. - Tile render cache is now invalidated when a new TMX map is loaded, so
Trader.tmxrebuilds draw data from its own tilesets. - Added TMX regression coverage to load
Trader.tmx, verifyExitdoor/object-layer data, and assert interior tilesheet sources exist.