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v0.0.603
Section titled “v0.0.603”- Added an in-run developer console for spawn-based RPG testing.
- Press backquote (
`) during a run to open the console input strip. - Console input now suppresses gameplay actions while typing so movement/ability keys are not accidentally triggered.
- Added item spawn commands to speed up rune iteration.
list_runesshows loaded rune template ids.spawn_rune [templateId] [count]spawns specific or random runes directly into inventory.spawn_item <templateId> [count]spawns any RPG template id directly into inventory.
v0.0.602
Section titled “v0.0.602”- Added socketable rune effects and rulebreaker runtime overrides.
- Runes are now socketable items (same socket flow as gems) and trigger conditional effects on dash, shield break, or crit.
- Rare rulebreaker procs now apply temporary runtime overrides (for example projectile bounce/pierce and hotzone inversion) with safety caps and non-stacking behavior.
- Added dedicated rune drop routing for minibosses and bosses.
- Rune drops now use separate rarity rolls (
rpgMiniBossRuneChance,rpgBossRuneChance) and are excluded from normal equipment roll tables. - Added gem combining in the crafting overlay.
- Players can combine 2 identical gems into a higher-tier gem with multiplied socket effectiveness.
- Combining behavior is data-driven via
gemCombiningtuning indata/gameplay.json.
v0.0.601
Section titled “v0.0.601”- Fixed salvage confirmation layering over inventory icons.
- Inventory item icons are no longer drawn on top of the Break Down confirmation modal.
- Salvage confirmation now cleanly renders above the inventory presentation.
v0.0.600
Section titled “v0.0.600”- Added account-persistent recipe unlock progression for crafting.
- Breaking down salvageable gear now permanently unlocks that item’s recipe for the player profile.
- Crafting now requires recipe unlocks and shows only unlocked recipes in the list.
- Added boss recipe-book drops for unique gear recipes.
- Bosses can now drop recipe books that unlock unique recipes on pickup.
- Recipe books use the
Recipes.pngsprite sheet and are auto-consumed when collected. - Updated crafting/salvage UX messaging.
- Crafting empty-state now explains how to unlock recipes.
- Salvage summary now reports newly learned recipes.
v0.0.599
Section titled “v0.0.599”- Fixed crafting recipe tile selection with robust click hit detection.
- Added fallback mouse-position hit-test when event targets resolve to the scroll container.
- Bound hover/press/click listeners on both scroll container (capture) and row elements to make tile selection reliable.
- Left-click on recipe tiles now resolves to selection instead of list drag behavior.
v0.0.598
Section titled “v0.0.598”- Fixed crafting recipe tile click handling and list width measurement.
- Recipe tile hover/press listeners are now bound directly to rendered tiles (instead of delegating through the scroll container).
- Mouse press on a tile now selects it and suppresses drag-to-scroll behavior for tile interactions.
- Recipe pane width now derives from the left column client width to stabilize two-column activation.
v0.0.597
Section titled “v0.0.597”- Updated crafting Recipes pane interaction and layout.
- Recipes now render in two columns when the pane is wide enough, improving list density.
- Recipe tile selection now triggers on mouse press and suppresses drag-to-scroll behavior on tiles.
- Mouse wheel remains the intended way to scroll the recipe list.
v0.0.596
Section titled “v0.0.596”- Forced explicit runtime widths for crafting recipe tiles to prevent UI collapse.
- Recipe rows now receive pixel widths from the resolved scroll container width at runtime.
- Added a minimum recipe tile height so cards remain readable even during transient layout states.