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Patch Notes Page 85

  • Reworked Sally into a Cleric-style support/damage hybrid.
  • Replaced Sally’s 1 ability with Holy Smite, a cursor-targeted Holy spell burst.
  • Moved Small Heal to 2 and Heavy Heal to 3.
  • Removed Regeneration Aura from Sally’s active kit.
  • Added Holy Smite spell VFX support.
  • Loaded and wired assets/Sprites/Spells/HolySmite.png as a 5-frame, left-to-right 32x32 sprite-sheet cast effect.
  • Updated player-facing class/kit documentation.
  • Sally is now described as a Cleric in roster/spec docs while keeping archetype id healer for compatibility.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.692.
  • Updated Discord join-service test build-tag fixtures to v0.0.692.
  • Fixed Maria assassin ability damage typing and damage-number feedback.
  • Backstab now applies Shadow RPG damage typing and spawns floating Shadow damage numbers on hit.
  • Shadow Dance execute hits now apply Shadow RPG damage typing and render Shadow-colored floating damage numbers.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.691.
  • Updated Discord join-service test build-tag fixtures to v0.0.691.
  • Applied archetype visual upscale parity to Ellis.
  • Added renderScale: 1.5 to Ellis (special) in data/menu_presets.json, matching Jack’s visual upscale behavior.
  • Keeps gameplay hitbox sizing unchanged while improving in-game sprite presentation consistency.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.690.
  • Updated Discord join-service test build-tag fixtures to v0.0.690.
  • Expanded Steam multiplayer session orchestration.
  • Added Steam matchmaking lobby service integration for host/create/join/leave metadata flow.
  • Lobby invite action now opens Steam lobby invite dialog when a Steam lobby is active, with friends-overlay fallback.
  • Steam join flow now consumes both rich-presence connect tokens and Steam lobby-join callbacks.
  • Migrated Steam P2P runtime transport to sockets relay path.
  • Steam P2P networking now uses ISteamNetworkingSockets connection/poll-group flow while preserving steamid:<id> addressing.
  • Existing UDP transport remains available as runtime fallback.
  • Added explicit Steam Workshop load-order/conflict policy and upload tooling contract.
  • Workshop manifest now declares deterministic loadOrderPolicy and conflictPolicy behavior.
  • Workshop mount-root resolution now preserves service-defined precedence order during asset/data lookup.
  • Added optional manifest-driven Steam ContentBuilder VDF generation for workshop upload/update workflows.
  • Added Steam workshop policy/tooling regression coverage.
  • Added steam_workshop_tests to validate workshop policy parsing and upload tooling artifact generation.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.689.
  • Updated Discord join-service test build-tag fixtures to v0.0.689.
  • Expanded Steam multiplayer invite/join integration and transport coverage.
  • Steam rich-presence join callbacks now feed directly into the existing direct-connect lobby flow.
  • Steam P2P transport now sends and receives live packets through Steam networking messages (steamid:<id> addressing).
  • Lobby now includes an Invite Friends action that opens Steam overlay friend invites.
  • Completed Steam Input action mapping pass.
  • Steam Input now reads data-driven action sets, analog axes, digital actions, and deadzone tuning from Steam configuration data.json`.
  • Controller actions now merge into gameplay ActionState sampling, preserving keyboard/mouse behavior.
  • Improved Steam Workshop mount integration.
  • Workshop subscription scan now mounts validated assets/data roots for subscribed items.
  • Asset/data resolution now checks mounted workshop roots before base game roots.
  • Updated Steam documentation and task status to completion state.
  • Updated Steam feature matrix and integration plan to reflect completed runtime paths and ops-owned steps.
  • Updated backend contract sample build tag and task status notes milestone status snapshot.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.688.
  • Updated Discord join-service test build-tag fixtures to v0.0.688.
  • Added deterministic Steam cloud conflict-resolution coverage.
  • SteamCloudService now exposes resolveSyncAction(...) so local/cloud timestamp policies are testable without live Steam runtime.
  • Added steam_cloud_tests to validate pull/push/no-op conflict decisions, including timestamp tolerance behavior.
  • Refactored cloud sync flow to use shared resolution policy.
  • Runtime cloud sync now uses the same decision helper as automated tests before performing local/cloud transfer work.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.686.
  • Updated Discord join-service test build-tag fixtures to v0.0.686.
  • Improved Steam recap leaderboard UX with asynchronous around-user status handling.
  • Recap now shows Retrieving... while around-user leaderboard data is in flight.
  • Recap now shows No local rank yet when around-user entries resolve without a local ranked row.
  • Hardened around-user leaderboard request handling.
  • Around-user requests now clear stale cached rows for the requested key before re-fetch.
  • Duplicate queued around-user requests for the same key now coalesce instead of growing queue depth.
  • Expanded leaderboard regression tests.
  • steam_leaderboard_tests now validates around-user status transitions and duplicate-request coalescing behavior.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.685.
  • Updated Discord join-service test build-tag fixtures to v0.0.685.
  • Added Steam leaderboard around-user retrieval flow and recap integration.
  • SteamLeaderboardService now supports queued around-user requests and cached decoded entries.
  • Run end now queues around-user fetches for best_wave and best_round after leaderboard submission.
  • Added recap visibility for Steam leaderboard rank snapshots.
  • Recap Summary now shows local Steam rank/score lines for wave and round when around-user data is available.
  • Expanded Steam leaderboard regression coverage.
  • steam_leaderboard_tests now validates around-user request queue behavior and cache access invariants.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.684.
  • Updated Discord join-service test build-tag fixtures to v0.0.684.