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v0.0.692
Section titled “v0.0.692”- Reworked Sally into a Cleric-style support/damage hybrid.
- Replaced Sally’s
1ability withHoly Smite, a cursor-targeted Holy spell burst. - Moved
Small Healto2andHeavy Healto3. - Removed
Regeneration Aurafrom Sally’s active kit. - Added Holy Smite spell VFX support.
- Loaded and wired
assets/Sprites/Spells/HolySmite.pngas a 5-frame, left-to-right 32x32 sprite-sheet cast effect. - Updated player-facing class/kit documentation.
- Sally is now described as a Cleric in roster/spec docs while keeping archetype id
healerfor compatibility. - Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.692. - Updated Discord join-service test build-tag fixtures to
v0.0.692.
v0.0.691
Section titled “v0.0.691”- Fixed Maria assassin ability damage typing and damage-number feedback.
Backstabnow applies Shadow RPG damage typing and spawns floating Shadow damage numbers on hit.Shadow Danceexecute hits now apply Shadow RPG damage typing and render Shadow-colored floating damage numbers.- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.691. - Updated Discord join-service test build-tag fixtures to
v0.0.691.
v0.0.690
Section titled “v0.0.690”- Applied archetype visual upscale parity to Ellis.
- Added
renderScale: 1.5to Ellis (special) indata/menu_presets.json, matching Jack’s visual upscale behavior. - Keeps gameplay hitbox sizing unchanged while improving in-game sprite presentation consistency.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.690. - Updated Discord join-service test build-tag fixtures to
v0.0.690.
v0.0.689
Section titled “v0.0.689”- Expanded Steam multiplayer session orchestration.
- Added Steam matchmaking lobby service integration for host/create/join/leave metadata flow.
- Lobby invite action now opens Steam lobby invite dialog when a Steam lobby is active, with friends-overlay fallback.
- Steam join flow now consumes both rich-presence connect tokens and Steam lobby-join callbacks.
- Migrated Steam P2P runtime transport to sockets relay path.
- Steam P2P networking now uses
ISteamNetworkingSocketsconnection/poll-group flow while preservingsteamid:<id>addressing. - Existing UDP transport remains available as runtime fallback.
- Added explicit Steam Workshop load-order/conflict policy and upload tooling contract.
- Workshop manifest now declares deterministic
loadOrderPolicyandconflictPolicybehavior. - Workshop mount-root resolution now preserves service-defined precedence order during asset/data lookup.
- Added optional manifest-driven Steam ContentBuilder VDF generation for workshop upload/update workflows.
- Added Steam workshop policy/tooling regression coverage.
- Added
steam_workshop_teststo validate workshop policy parsing and upload tooling artifact generation. - Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.689. - Updated Discord join-service test build-tag fixtures to
v0.0.689.
v0.0.688
Section titled “v0.0.688”- Expanded Steam multiplayer invite/join integration and transport coverage.
- Steam rich-presence join callbacks now feed directly into the existing direct-connect lobby flow.
- Steam P2P transport now sends and receives live packets through Steam networking messages (
steamid:<id>addressing). - Lobby now includes an
Invite Friendsaction that opens Steam overlay friend invites. - Completed Steam Input action mapping pass.
- Steam Input now reads data-driven action sets, analog axes, digital actions, and deadzone tuning from Steam configuration data.json`.
- Controller actions now merge into gameplay
ActionStatesampling, preserving keyboard/mouse behavior. - Improved Steam Workshop mount integration.
- Workshop subscription scan now mounts validated
assets/dataroots for subscribed items. - Asset/data resolution now checks mounted workshop roots before base game roots.
- Updated Steam documentation and task status to completion state.
- Updated Steam feature matrix and integration plan to reflect completed runtime paths and ops-owned steps.
- Updated backend contract sample build tag and task status notes milestone status snapshot.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.688. - Updated Discord join-service test build-tag fixtures to
v0.0.688.
v0.0.686
Section titled “v0.0.686”- Added deterministic Steam cloud conflict-resolution coverage.
SteamCloudServicenow exposesresolveSyncAction(...)so local/cloud timestamp policies are testable without live Steam runtime.- Added
steam_cloud_teststo validate pull/push/no-op conflict decisions, including timestamp tolerance behavior. - Refactored cloud sync flow to use shared resolution policy.
- Runtime cloud sync now uses the same decision helper as automated tests before performing local/cloud transfer work.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.686. - Updated Discord join-service test build-tag fixtures to
v0.0.686.
v0.0.685
Section titled “v0.0.685”- Improved Steam recap leaderboard UX with asynchronous around-user status handling.
- Recap now shows
Retrieving...while around-user leaderboard data is in flight. - Recap now shows
No local rank yetwhen around-user entries resolve without a local ranked row. - Hardened around-user leaderboard request handling.
- Around-user requests now clear stale cached rows for the requested key before re-fetch.
- Duplicate queued around-user requests for the same key now coalesce instead of growing queue depth.
- Expanded leaderboard regression tests.
steam_leaderboard_testsnow validates around-user status transitions and duplicate-request coalescing behavior.- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.685. - Updated Discord join-service test build-tag fixtures to
v0.0.685.
v0.0.684
Section titled “v0.0.684”- Added Steam leaderboard around-user retrieval flow and recap integration.
SteamLeaderboardServicenow supports queued around-user requests and cached decoded entries.- Run end now queues around-user fetches for
best_waveandbest_roundafter leaderboard submission. - Added recap visibility for Steam leaderboard rank snapshots.
- Recap Summary now shows local Steam rank/score lines for wave and round when around-user data is available.
- Expanded Steam leaderboard regression coverage.
steam_leaderboard_testsnow validates around-user request queue behavior and cache access invariants.- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.684. - Updated Discord join-service test build-tag fixtures to
v0.0.684.