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v0.0.683
Section titled “v0.0.683”- Added Steam milestone regression tests for stats/achievements and leaderboard config loading.
- Added
steam_stats_teststo validate threshold and boolean achievement unlock evaluation against Steam configuration data.json`. - Added
steam_leaderboard_teststo validate leaderboard key normalization and submission queue behavior from Steam configuration data.json`. - Improved Steam service testability without requiring live Steam runtime.
SteamStatsServicenow exposes deterministicevaluateUnlockedAchievements(...)logic used by tests and runtime sync.SteamLeaderboardServicenow exposes lightweight config/query helpers for deterministic validation.- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.683. - Updated Discord join-service test build-tag fixtures to
v0.0.683.
v0.0.682
Section titled “v0.0.682”- Added Steamworks runtime foundation and service integration scaffolding.
- Steam runtime now initializes before renderer setup and pumps callbacks each frame.
- Added game-layer Steam services for identity, rich presence, stats/achievements, leaderboards, cloud sync, input, and workshop polling.
- Added data-driven Steam contracts and achievement milestone coverage.
- Added Steam configuration data runtime, presence, stats, achievements, leaderboard, input, and workshop config files.
- Added achievement milestone mappings for waves/rounds, kills, bosses, pickups, copper, gold earned, escorts, assassins thwarted, enemies-on-screen peak, salvage/crafting counts, and dragon no-direct-damage clears.
- Added run stat hooks required by Steam achievements and leaderboards.
- Added tracking for best round, gold earned, items salvaged/crafted, dragon no-direct kills, and max enemies on screen.
- Added run-end leaderboard queue submissions for best wave and best round.
- Updated build/version alignment and Steam docs.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.682. - Updated Discord join-service test build-tag fixtures to
v0.0.682. - Added Steam documentation.md
, Steam documentation.md, and Steam documentation.md`.
v0.0.680
Section titled “v0.0.680”- Tuned Jade’s Lightning Bolt VFX brightness for better sprite readability.
- Reduced Lightning Bolt segment tint/alpha so the blast no longer over-brightens the source art.
- Slightly reduced Lightning Bolt per-segment light intensity/radius to keep the effect strong without washing out nearby details.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.680. - Updated Discord join-service test build-tag fixtures to
v0.0.680.
v0.0.679
Section titled “v0.0.679”- Fixed Dragon Pylon burn effects persisting indefinitely.
- Dragon Pylons now continue processing status timers while remaining stationary, so burn duration and burn VFX expire normally.
- Pylons still skip movement/AI pathing behavior and remain static encounter objectives.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.679. - Updated Discord join-service test build-tag fixtures to
v0.0.679.
v0.0.678
Section titled “v0.0.678”- Fixed Jade’s Lightning Bolt pathing so it behaves consistently at cursor aim range.
- Bolt range now traces along the shot center line and no longer truncates early from side-wall probes.
- Bolt can clip/graze obstacle edges while still passing through enemies in the lane.
- Direct shots into projectile-blocking collision still stop at the nearest valid point.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.678. - Updated Discord join-service test build-tag fixtures to
v0.0.678.
v0.0.677
Section titled “v0.0.677”- Fixed Jack’s in-run visual footprint so he reads as a frontline tank.
- Added data-driven archetype
renderScalesupport for hero sprite presentation. - Jack (
tank) now usesrenderScale: 1.5to compensate for extra transparent padding in his 24x24 sheet frames. - Applied the same archetype render scaling for local and remote hero visuals while keeping collision hitbox sizing unchanged.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.677. - Updated Discord join-service test build-tag fixtures to
v0.0.677.
v0.0.676
Section titled “v0.0.676”- Fixed Jack (Tank) sprite rendering to preserve 1:1 24x24 presentation in-game.
- Jack now renders at a strict square
24x24world size instead of inheriting movement-sheet aspect scaling. - Prevents stretch/squash artifacts on Jack while preserving aspect-based rendering for other heroes.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.676. - Updated Discord join-service test build-tag fixtures to
v0.0.676.
v0.0.675
Section titled “v0.0.675”- Added visible enemy-healer spell feedback and Dragon kite-heal feedback.
- Goblin/Orc healer casts now spawn Sally-style heal visuals on their healed target.
- Dragon self-heal while disengaging now triggers a Sally-style heal visual with internal throttling for readability.
- Hardened enemy-healer cooldown behavior.
- Runtime healer cooldown now enforces a non-trivial floor to prevent continuous cast spam.
- Healers continue to prioritize Dragon first, then same-faction allies (Goblins heal Goblins, Orcs heal Orcs).
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.675. - Updated Discord join-service test build-tag fixtures to
v0.0.675.