Patch Notes Page 84
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v0.0.700
Section titled “v0.0.700”- Added real-time fog-of-war vision for George’s militia and structures.
- George-owned mini-units now add vision bubbles while alive and not garrisoned.
- George-owned buildings now add vision bubbles while alive.
- Normalized George militia combat sprite scaling for Warrior and Archer.
- Added a data-driven
combatRenderScaletuning key indata/units.jsonfor mini-unit combat sheets. - Warrior/Archer combat sheets now stay visually consistent with their non-combat 16x16 footprint.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.700. - Updated Discord join-service test build-tag fixtures to
v0.0.700.
v0.0.699
Section titled “v0.0.699”- Fixed George builder placement flow and militia visual parity.
- Build preview placement click now commits reliably without being blocked by stale UI hit-gating.
- George militia using 32x32 combat sheets now keep a 16x16 in-world footprint across movement and combat states.
- Updated George UI visual consistency.
- Build menu overlay remains anchored in the raised position and uses the warm HUD palette in staged runtime data.
- Disabled unintended George militia sprite recoloring.
- Mini-units now render at authored sprite RGB colors while still honoring alpha-based effects.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.699. - Updated Discord join-service test build-tag fixtures to
v0.0.699.
v0.0.698
Section titled “v0.0.698”- Fixed George building placement and drag-select clicks not registering during in-run UI usage.
- Mouse button-down state now always updates in the SDL input bridge, restoring edge-triggered world actions while RmlUi overlays are present.
- Builder placement preview left-click commit now reliably places House/Tower/Barracks instead of staying attached to the cursor.
- Updated fallback Build Menu visuals to match the in-run HUD language.
- Legacy fallback panel now uses the warm brown/gold palette instead of the old blue prototype colors.
- Fallback panel anchor was raised to align with the intended overlay placement.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.698. - Updated Discord join-service test build-tag fixtures to
v0.0.698.
v0.0.697
Section titled “v0.0.697”- Fixed George building placement input path while in build-preview mode.
- Builder-selected overlays are now hidden during placement preview so world-click placement no longer gets blocked by UI overlay input capture.
- Building previews now place reliably on left-click after selecting House/Tower/Barracks from the build menu.
- Updated George builder overlays to match the in-run UI theme.
- Build menu, selected-building panel, and selected-units panel now use the warm brown/gold HUD color language instead of the blue prototype palette.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.697. - Updated Discord join-service test build-tag fixtures to
v0.0.697.
v0.0.696
Section titled “v0.0.696”- Reworked George’s builder flow around militia recruitment and tower defense.
- Barracks now recruit Warrior, Archer, Cleric, and Wizard militia classes using new unit sprite sets.
- George structures now use dedicated House/Tower/Barracks assets with updated collision footprints and higher durability.
- Towers now support garrisoning archers for multi-target volleys and garrisoning George for temporary safety.
- Added builder construction and supply upgrades.
- George buildings now use timed construction with a bottom-up reveal effect and finish automatically once placed.
- Builder starting supply/cap and House supply contribution were increased to support larger militia armies.
- Updated George builder UI to RmlUi.
- Build menu and selected-building controls now run through RmlUi overlays, including tower garrison actions.
- Added an RmlUi selected-units panel with militia counts and combat-toggle controls.
- Fixed George interaction regressions tied to builder overlays.
- Overlay hit-testing now only captures input on visible cards, restoring drag-selection and reliable building placement clicks.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.696. - Updated Discord join-service test build-tag fixtures to
v0.0.696.
v0.0.695
Section titled “v0.0.695”- Tuned Sally Holy Smite cast VFX size to intended in-world scale.
- Holy Smite now renders at 1:1 sheet frame size (
32x32) instead of the oversized 2x scale. - Keeps the same cursor targeting, animation playback, and Holy damage behavior.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.695. - Updated Discord join-service test build-tag fixtures to
v0.0.695.
v0.0.694
Section titled “v0.0.694”- Fixed Sally Holy Smite cast visuals anchoring and readability.
- Timed sprite-sheet VFX entities are now tagged as projectile VFX so navmesh/bounds clamping no longer shifts cursor-targeted casts away from their cast point.
- Holy Smite cast VFX now renders with full alpha and a front-biased sort offset for more consistent on-screen visibility at cursor.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.694. - Updated Discord join-service test build-tag fixtures to
v0.0.694.
v0.0.693
Section titled “v0.0.693”- Fixed Sally
Holy Smitecast visuals not appearing reliably. - Added on-cast lazy loading for
assets/Sprites/Spells/HolySmite.pngso the effect still renders if startup sheet load is unavailable. - Increased Holy Smite cast visual presence by scaling the 32x32 sheet frame for clearer in-world readability.
- Added a resilient VFX lifetime floor and fallback sprite-sheet path so a visible cast effect still appears.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.693. - Updated Discord join-service test build-tag fixtures to
v0.0.693.