Skip to content

Patch Notes Page 60

  • Reined in airborne Dragon damage spikes.
  • Dragon now deals no outgoing damage while in launch, hover, or fly states, so flyovers no longer body-check players to death.
  • Dragon body-contact melee cadence is now heavily throttled, preventing repeated overlap hits from chaining almost instantly.
  • Added a Dragon regression check for the new airborne no-damage rule.
  • Reworked broken-item handling for durability gear.
  • Gear that reaches 0 durability now stays equipped or in inventory instead of disappearing, so it can be swapped out and repaired later.
  • Broken gear becomes inert while durability is 0, disabling its stat bonuses, affix effects, and gear-set contributions until repaired.
  • Broken item icons now tint red in the Character equipment and inventory panels.
  • Tightened Father Mathias’s cleanse confirmation flow.
  • The chapel dialogue now explicitly asks for confirmation before the rite and makes it clear that only the drawback will be removed.
  • Fixed Father Mathias offering to cleanse already-cleansed corrupted gear.
  • Only corrupted items with active drawbacks now count as cleanseable targets in dialogue and pricing checks.
  • Fixed Father Mathias over-cleansing corrupted gear.
  • Cleansing now removes only the corruption drawback and keeps the item’s corruption bonus item levels, affix-strength bonus, and other positive corrupted stats.
  • Added a corrupted-item dev spawn command.
  • The in-run console now supports spawn_corrupted_item <templateId> [count] so corruption cleanse testing can conjure guaranteed corrupted gear with a real drawback.
  • Refined Father Mathias’s corrupted-item cleansing dialogue.
  • He now quotes the current copper cost before the rite, asks for confirmation, and tells you when you have no corrupted items to cleanse.
  • Fixed Father Mathias cleansing the wrong wallet.
  • Corruption cleansing now spends copper and reports the copper cost in both dialogue and completion feedback.
  • Fixed Father Mathias failing to cleanse some corrupted items.
  • Corrupted gear without a rolled drawback is now still recognized as corrupted for Mathias’s cleanse service, so the dialogue option no longer silently rejects valid corruption targets.
  • Brightened the darkest point of night.
  • The day/night lighting curve now uses a lighter midnight darkness value, so outdoor nighttime scenes keep more readable ground and silhouette detail.