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Patch Notes Page 61

  • Tightened the Dragon’s launch damage reach.
  • Airborne Dragon contact checks now use the body hitbox instead of the full sprite footprint, so launch and flight no longer hit from implausibly far away.
  • Reduced early Dragon damage spikes.
  • Wave-10 Dragon melee/contact damage now starts lower and ramps more cleanly into later rounds.
  • Dragon fire breath damage was also trimmed so the first boss encounter is less likely to one-shot healthy players.
  • Limited Father Mathias’s chapel blessing to one use per round.
  • The healing dialogue now tells you the blessing is once per round before purchase.
  • After using it, Father Mathias explicitly tells you to return next round for another full heal.
  • Fixed Father Mathias healing only partially applying in the chapel.
  • The church blessing now persists both restored health and restored shields while you remain inside the interior.
  • Toned down fast event enemies.
  • Assassinate Spawners and bounty-event enemies now use lower base move-speed tuning from data/gameplay.json.
  • Bounty board elite and boss writ targets now use smaller speed multipliers, reducing surprise sprint spikes in later waves.
  • Added stagger to high-speed event threats.
  • Event-marked and bounty-board enemies now briefly lose speed when damaged, making fast pursuers easier to read and kite without removing their pressure entirely.
  • Fixed attack audio replaying on dead enemies.
  • Hero auto-attacks now ignore enemies with 0 health when choosing a target, so sword and bow attack sounds stop retriggering on corpses that are waiting to despawn.
  • Added Loot Goblins.
  • Goblins can now roll into a cyan-marked Loot Goblin variant that laughs on spawn, refuses to attack, sprints away from nearby players, and leaves copper behind while fleeing.
  • Loot Goblins no longer block wave completion; if they survive as the last enemy, the wave advances, they escape, and a toast reports it.
  • Killing a Loot Goblin now showers the ground with multiple high-value item drops instead of normal goblin rewards.
  • Added loot goblin tuning controls.
  • data/gameplay.json now exposes spawn chance, flee/run/rest pacing, copper trail values, death-loot counts, and a wave-1 force-spawn toggle for dev testing.
  • Refined weather toast sizing.
  • Only the round weather toast now uses the wider auto-fit layout.
  • Other toasts no longer stretch to match the weather toast width.
  • Toasts now hug their own content more closely, reducing the extra empty space after short messages.
  • Fixed weather toast sizing.
  • Round weather toasts now expand to fit longer modifier text instead of clipping inside the old short pickup-toast width.
  • The fix applies to both the legacy toast renderer and the Rml HUD toast stack.