Patch Notes Page 59
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v0.0.914
Section titled “v0.0.914”- Trax now keeps the same offers for the full wave instead of rerolling them every time you reopen his shop.
- Trader and pub inventories now only reroll when the wave changes, when you switch shop types, or when you buy something.
- Removed the trader’s one-purchase-per-wave lockout.
- Buying an offer now immediately refreshes Trax’s visible stock so you can keep shopping during the same wave.
v0.0.913
Section titled “v0.0.913”- Made secret spawn cues much more noticeable.
- Shrine and Hidden Chest
Secret.wavspawns now duck the rest of the mix while the cue plays. - The secret cue now runs on a dedicated reserved SFX channel so it stays loud while other gameplay and ambient sounds step back.
v0.0.912
Section titled “v0.0.912”- Added a secret spawn audio cue for hidden chests and shrines.
- Hidden Chest spawns now play a one-shot discovery cue when they appear.
- Shrine appearances now trigger the same cue alongside their existing toast and sparkle presentation.
v0.0.911
Section titled “v0.0.911”- Reworked default controller window shortcuts and rebinding labels.
- The D-pad now opens Ability Shop, Talents, Abilities, and Quests by default instead of driving movement.
- Inventory now defaults to
Select/Back, and the Controls remap screen now labels that action asInventory. - Steam Input now exposes a dedicated
QuestLogaction so every major in-run window has a controller-remappable action path.
v0.0.910
Section titled “v0.0.910”- Steam overlay now opens the in-run pause menu.
- Activating the Steam overlay during gameplay now forces the standard pause menu open instead of leaving the run unpaused underneath it.
- Existing gameplay overlays are closed first so the pause menu becomes the active in-game surface.
v0.0.909
Section titled “v0.0.909”- Temporarily disabled Steam stats and leaderboard gameplay integration.
- Run-end Steam stat sync and leaderboard submission are now inactive while the surrounding Steam runtime remains available for other features.
- The recap screen no longer shows Steam rank or leaderboard retrieval status lines.
v0.0.908
Section titled “v0.0.908”- Added a main-menu Mods visibility toggle.
data/gameplay.jsonnow exposesui.mainMenu.showModsButton, so Mods can be hidden from the main menu the same way Host and Join already can.
v0.0.907
Section titled “v0.0.907”- Refined Dragon melee and breath timing.
- The Dragon’s committed grounded melee swing now hits harder than generic body contact, keeping the real attack threatening without restoring overlap spam.
- Dragon fire-breath damage and ignition now start a fraction later, so the hurt window lines up with visible flame startup.