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Patch Notes Page 58

  • Made the new sparse cloud instances show up reliably.
  • Increased default cloud-instance coverage and tightened spacing so outdoor maps keep visible distinct cloud passes instead of frequently rendering an empty sky-shadow pass.
  • Slightly strengthened cloud density/opacity defaults so each seeded instance reads clearly without reverting to the old blanket overcast look.
  • Refactored outdoor cloud shadows into sparse seeded cloud instances.
  • Cloud placement now resolves as distinct overhead clouds with seeded spacing, size, density, and drift speed so outdoor ground shadows pass in separated patches instead of wide repeating bands.
  • data/lighting.json now tunes cloud-instance coverage, band spacing, instance spacing, density range, and speed range while still supporting the cloud debug outline.
  • Added a cloud-shadow debug outline toggle.
  • data/lighting.json can now enable a cloud debug outline and color so cloud footprints are easy to inspect while tuning.
  • Increased layered cloud-shadow presence.
  • Outdoor cloud shadows now stack more layers with slightly stronger retained opacity so intermittent cloud bands remain visible without returning to full overcast coverage.
  • Rebalanced cloud-cover shadows to behave more like intermittent passing clouds.
  • Outdoor cloud shadows now leave larger bright gaps between shadow bands and drift primarily left-to-right instead of blanketing the whole ground.
  • Reduced default cloud-shadow darkness so the effect reads as softer moving shade instead of heavy overcast.
  • Thickened the new outdoor cloud-cover shadows.
  • Increased cloud-shadow density, layer count, and opacity so overcast movement reads more clearly on the ground.
  • Tightened the cloud-shadow scale so outdoor maps show more frequent shadow passes instead of long empty gaps.
  • Made outdoor cloud-cover shadows show up reliably.
  • Cloud shadows no longer depend on the day-layer swap alone, so outdoor maps can still show drifting overcast during brighter dusk states.
  • Increased the default cloud-shadow opacity, coverage, and layer count for a more readable first-pass result.
  • Added drifting outdoor cloud-cover shadows.
  • Daytime outdoor maps now render a world-space cloud-shadow pass over terrain before entities draw, so overcast motion reads as shadows moving across the ground.
  • Cloud-shadow coverage, drift, scale, darkness fade, and layer count are now tunable in data/lighting.json.