Patch Notes Page 58
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v0.0.923
Section titled “v0.0.923”- Made the new sparse cloud instances show up reliably.
- Increased default cloud-instance coverage and tightened spacing so outdoor maps keep visible distinct cloud passes instead of frequently rendering an empty sky-shadow pass.
- Slightly strengthened cloud density/opacity defaults so each seeded instance reads clearly without reverting to the old blanket overcast look.
v0.0.922
Section titled “v0.0.922”- Refactored outdoor cloud shadows into sparse seeded cloud instances.
- Cloud placement now resolves as distinct overhead clouds with seeded spacing, size, density, and drift speed so outdoor ground shadows pass in separated patches instead of wide repeating bands.
data/lighting.jsonnow tunes cloud-instance coverage, band spacing, instance spacing, density range, and speed range while still supporting the cloud debug outline.
v0.0.920
Section titled “v0.0.920”- Added a cloud-shadow debug outline toggle.
data/lighting.jsoncan now enable a cloud debug outline and color so cloud footprints are easy to inspect while tuning.
v0.0.919
Section titled “v0.0.919”- Increased layered cloud-shadow presence.
- Outdoor cloud shadows now stack more layers with slightly stronger retained opacity so intermittent cloud bands remain visible without returning to full overcast coverage.
v0.0.918
Section titled “v0.0.918”- Rebalanced cloud-cover shadows to behave more like intermittent passing clouds.
- Outdoor cloud shadows now leave larger bright gaps between shadow bands and drift primarily left-to-right instead of blanketing the whole ground.
- Reduced default cloud-shadow darkness so the effect reads as softer moving shade instead of heavy overcast.
v0.0.917
Section titled “v0.0.917”- Thickened the new outdoor cloud-cover shadows.
- Increased cloud-shadow density, layer count, and opacity so overcast movement reads more clearly on the ground.
- Tightened the cloud-shadow scale so outdoor maps show more frequent shadow passes instead of long empty gaps.
v0.0.916
Section titled “v0.0.916”- Made outdoor cloud-cover shadows show up reliably.
- Cloud shadows no longer depend on the day-layer swap alone, so outdoor maps can still show drifting overcast during brighter dusk states.
- Increased the default cloud-shadow opacity, coverage, and layer count for a more readable first-pass result.
v0.0.915
Section titled “v0.0.915”- Added drifting outdoor cloud-cover shadows.
- Daytime outdoor maps now render a world-space cloud-shadow pass over terrain before entities draw, so overcast motion reads as shadows moving across the ground.
- Cloud-shadow coverage, drift, scale, darkness fade, and layer count are now tunable in
data/lighting.json.