Patch Notes Page 57
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v0.0.933
Section titled “v0.0.933”- Tuned snowy weather flake size.
- Snow keeps the slower round-flake behavior, but the flakes now render slightly larger for better visibility.
v0.0.932
Section titled “v0.0.932”- Refined snowy weather readability.
- Snow now falls as slower tiny round flakes with subtle size variation instead of short streak lines.
v0.0.928
Section titled “v0.0.928”- Finished the soft cloud shadow edge fix in the batch utility.
- Soft cloud exports now enforce a left/right alpha fade at the canvas border after the feather pass, preventing any remaining nonzero pixels from ending abruptly on the sprite edge.
v0.0.927
Section titled “v0.0.927”- Fixed soft cloud shadow edge clipping in the batch utility.
- Soft variants now feather inside a padded temporary mask before being cropped back to the original sprite size, which prevents the blur from ending abruptly at the image border.
v0.0.926
Section titled “v0.0.926”- Refined the cloud-shadow batch utility output.
- Exact and soft shadow variants now default to a much fainter transparency so the exported sprites read like projected ground shadows instead of solid black cutouts.
- Soft shadow generation now feathers only the cloud silhouette edges with a small high-resolution blur pass, which keeps the core shape intact and avoids the earlier blocky full-image blur on tiny sprites.
v0.0.925
Section titled “v0.0.925”- Added a cloud-shadow sprite batch generator utility.
scripts/make_cloud_shadows.pynow converts cloud PNG alpha silhouettes into flat exact shadows, softly blurred shadow variants, and a combined preview sheet with optional zip export.- Added
scripts/README.mdwith the Pillow dependency and command-line usage examples for batch generation from source art repository.
v0.0.929
Section titled “v0.0.929”- Replaced procedural cloud blobs with seeded cloud sprites.
- Outdoor cloud shadows now use the authored transparent PNGs from
assets/Sprites/Clouds/exactandassets/Sprites/Clouds/soft, rendered 1:1 with deterministic left-to-right placement and speed. data/lighting.jsonnow includes acloudShadows.spriteStyletoggle plus weather-driven cloud frequency/spacing/speed multipliers so rain always drives denser, faster clouds than clear weather while snow stays slower.
v0.0.924
Section titled “v0.0.924”- Added a top-layer cloud debug overlay.
- When
cloudShadows.debugOutlineis enabled, cloud bounds now also render as bright overlay boxes above the world so it is obvious whether clouds are being generated but hidden by later layers. - Repacked packaged client output.wpk` and refreshed the client lighting config so cloud-atmosphere tuning matches the latest build.