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Patch Notes Page 57

  • Tuned snowy weather flake size.
  • Snow keeps the slower round-flake behavior, but the flakes now render slightly larger for better visibility.
  • Refined snowy weather readability.
  • Snow now falls as slower tiny round flakes with subtle size variation instead of short streak lines.
  • Finished the soft cloud shadow edge fix in the batch utility.
  • Soft cloud exports now enforce a left/right alpha fade at the canvas border after the feather pass, preventing any remaining nonzero pixels from ending abruptly on the sprite edge.
  • Fixed soft cloud shadow edge clipping in the batch utility.
  • Soft variants now feather inside a padded temporary mask before being cropped back to the original sprite size, which prevents the blur from ending abruptly at the image border.
  • Refined the cloud-shadow batch utility output.
  • Exact and soft shadow variants now default to a much fainter transparency so the exported sprites read like projected ground shadows instead of solid black cutouts.
  • Soft shadow generation now feathers only the cloud silhouette edges with a small high-resolution blur pass, which keeps the core shape intact and avoids the earlier blocky full-image blur on tiny sprites.
  • Added a cloud-shadow sprite batch generator utility.
  • scripts/make_cloud_shadows.py now converts cloud PNG alpha silhouettes into flat exact shadows, softly blurred shadow variants, and a combined preview sheet with optional zip export.
  • Added scripts/README.md with the Pillow dependency and command-line usage examples for batch generation from source art repository.
  • Replaced procedural cloud blobs with seeded cloud sprites.
  • Outdoor cloud shadows now use the authored transparent PNGs from assets/Sprites/Clouds/exact and assets/Sprites/Clouds/soft, rendered 1:1 with deterministic left-to-right placement and speed.
  • data/lighting.json now includes a cloudShadows.spriteStyle toggle plus weather-driven cloud frequency/spacing/speed multipliers so rain always drives denser, faster clouds than clear weather while snow stays slower.
  • Added a top-layer cloud debug overlay.
  • When cloudShadows.debugOutline is enabled, cloud bounds now also render as bright overlay boxes above the world so it is obvious whether clouds are being generated but hidden by later layers.
  • Repacked packaged client output.wpk` and refreshed the client lighting config so cloud-atmosphere tuning matches the latest build.