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v0.0.957
Section titled “v0.0.957”- Fixed Steam Cloud startup sync for active profile slots.
- Startup cloud pull/push now uses the actual active profile filename, so mod-hash save slots no longer try to share the vanilla
profile.datremote slot. - Cloud-restored saves now land in the same local save file the runtime is already using.
v0.0.956
Section titled “v0.0.956”- Added Valor-based Warden unlock progression.
- New profiles now start with Jack, Robin, and Jade available immediately, while Ellis, Maria, Raven, Gunther, Sage, Sally, and George unlock through specific acts of Valor.
- Dragon boss kills, round milestones, Toxic Dragon kills, Blood Rain survivals, total healing/shields restored, and lifetime enemy kills now feed that progression automatically across runs.
- Added an Achievements screen to the main menu.
- The new screen shows every Valor achievement, its current progress, and which Warden reward it unlocks even before it is earned.
- Locked Wardens are now gated cleanly in character select.
- Locked entries are greyed out, cannot be selected, and explain the unlock requirement in both the list and the details panel.
v0.0.955
Section titled “v0.0.955”- Fixed the Vampire Lord victory handoff on standard runs.
- Killing the Vampire Lord now immediately triggers the win condition by default instead of dropping into a long post-boss delay where the run could keep progressing.
- Finale victory delay logic is now hardened so authored delays cannot resume normal wave spawning or accidentally requeue the finale.
v0.0.954
Section titled “v0.0.954”- Smoothed the late-wave stat spike on standard difficulties.
- Enemy HP and speed growth now taper into a gentler late-wave curve instead of continuing the full early-game compounding all the way into the Vampire Lord finale.
- Milestone bosses now use a lower generic HP multiplier, reducing the wave-40 wall.
- Rebalanced the Vampire Lord encounter.
- The Vampire Lord now has much lower health, shields, damage, armor bonus, passive regen, and bite lifesteal, so the fight remains a finale instead of a near-immortal sustain check.
v0.0.953
Section titled “v0.0.953”- Fixed dev-command wave jumps for round-gated progression.
set_waveand native wave jumps now derive the correct round and current-round progress from the requested absolute wave instead of treating wave and round as the same number.- Jumping near the Vampire Lord finale on standard difficulties now correctly reaches the encounter timing instead of requiring dozens of extra waves.
v0.0.952
Section titled “v0.0.952”- Added Infinite difficulty unlock progression.
- Defeating the Vampire Lord once now unlocks
Infinitein the difficulty selector. - Infinite runs are endless, do not trigger the Vampire Lord finale, and keep scaling enemy stats every round.
- Tuned Infinite mode rewards and pressure.
- Infinite difficulty now pays +50% more gold rewards and spawns elites more often than the standard cadence.
v0.0.951
Section titled “v0.0.951”- Added a readable Steam achievement reference document.
- Steam documentation.md` now groups every current achievement by category, explains what each one is for, and lists the exact unlock condition in plain language.
- The Steam docs index in
GAME_SPEC.mdnow points at the new achievement reference.
v0.0.950
Section titled “v0.0.950”- Added new Steam milestone tracking for rare loot and boss clears.
- The profile now records the first Unique item found, the first corrupted item cleansed, the first Dragon boss defeated, the first Toxic Dragon defeated, and the first Vampire Lord defeated.
- These milestones now feed the existing Steam stat snapshot and achievement evaluator so they can unlock cleanly when Steam stats are enabled again.