Patch Notes Page 53
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v0.0.965
Section titled “v0.0.965”- Toughened Warden survival against late-wave melee swarms.
- Melee contact hits now apply a data-driven anti-crowd mitigation curve once several enemies stack on top of the same Warden.
- Higher difficulties keep less of that anti-swarm protection, so easy/normal preserve more forgiveness than Chaotic, Insane, Torment, and Infinite.
- Reinforced tank Wardens at baseline.
- Jack now starts runs with extra base armor, with the bonus authored in
data/menu_presets.jsoninstead of hardcoded in the contact resolver. - Added a survivability regression check.
combat_testsnow covers the crowd-mitigation helper so the anti-swarm taper stays deterministic as tuning changes.
v0.0.964
Section titled “v0.0.964”- Fixed trader offer selection to require a click before buying.
- Hovering trader offers no longer changes the active purchase selection in either trader UI path.
- The selected trader offer now stays locked until the player clicks a different offer or changes it with non-mouse navigation.
v0.0.963
Section titled “v0.0.963”- Tightened ranged and healer cleanup behavior in enemy packs.
- Ranged enemies now hold a real min/max firing window, walk back into range when the player is too far away, and switch to melee/contact pressure when the player closes the gap.
- Healers now prioritize healing/follow support without endlessly fleeing the player, then turn aggressive once their personal space is breached.
- Waves no longer stall on the last ranged/healer survivors because backline-only groups now collapse into melee/contact pressure instead of kiting forever.
v0.0.962
Section titled “v0.0.962”- Kalibros now queues simultaneous first-time callouts instead of dropping later ones.
- If multiple tutorial-worthy events happen together, such as weather discovery, shrine spawn, boss spawn, or round-transition guidance, Kalibros now adds them all to the pending sequence and plays them in order.
v0.0.961
Section titled “v0.0.961”- Refined Kalibros tutorial paging for readability.
- The enemy overview and hotzone briefing are now split across shorter Kalibros panels instead of overloading one dialogue page with too much text.
- Hotzone guidance now names the actual live bonuses on the map, including Danger-Pay, XP Surge, Warp Flux, and the XP + Pay combo zone.
v0.0.960
Section titled “v0.0.960”- Hardened Kalibros tutorial advance input against held confirms.
- Tutorial dialogue now ignores held left-click,
E,Space, and other confirm inputs until the player fully releases them, so every Kalibros panel requires a distinct press after release to advance.
v0.0.959
Section titled “v0.0.959”- Fixed Kalibros tutorial dialogue skipping multiple messages on one click.
- Advancing a tutorial beat now requires releasing the current confirm/click input before the next message can be dismissed, so one held press no longer burns through the queue.
v0.0.958
Section titled “v0.0.958”- Added Kalibros-guided first-run tutorials and one-time gameplay callouts.
- First-time runs now pause into a dedicated Kalibros dialogue overlay with his portrait, center-screen topic cards, and guided onboarding for movement, combat, waves, resources, fog of war, weather, and map objectives.
- First-time milestone moments such as elites, bosses, loot goblins, shrines, hidden chests, talent points, weather states, and round-two points of interest now trigger one-time Kalibros warnings or guidance without opening the regular pause menu.
- Tutorial discovery now persists per profile.
- Save data records which Kalibros tutorial beats have already been seen so onboarding and first-time commentary only appear once across runs.