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Patch Notes Page 55

  • Matched the custom cursor hookup to the resized cursor art.
  • assets/GUI/pointer.png and assets/GUI/Hand.png now display at their authored native size, with the hand hotspot corrected for the new small asset.
  • GUI hover keeps using the custom hand cursor without the old oversized-asset hotspot offset.
  • Kept inventory hover on the custom hand cursor during drag-capable item hover.
  • Draggable inventory slots now request the same pointer-style GUI cursor as other clickable item interactions instead of switching to a drag cursor.
  • Hovering inventory items now stays on assets/GUI/Hand.png, matching the rest of the GUI interaction language.
  • Tightened RTS move-order feedback and restored custom GUI cursors.
  • Right-click move indicators now play through the 16x16 strip much faster so the order animation snaps without lingering.
  • RmlUi hover no longer leaves the game stuck on stock Windows cursors; the default cursor returns to assets/GUI/pointer.png after GUI interaction.
  • Added a dedicated GUI hover cursor for clickable elements.
  • Hovering interactive buttons or item entries in the GUI now switches to assets/GUI/Hand.png, while text fields and specialty cursors still keep their expected behavior.
  • Hooked the new move-order indicator strip up as an actual gameplay animation.
  • assets/GUI/Indicator.png now plays left-to-right as six 16x16 frames when the player issues an RTS move command or right-clicks selected support units.
  • The game now draws only the active 16x16 frame from the 96x16 strip instead of scaling the full sheet onscreen.
  • Matched the refreshed command-feedback art set.
  • assets/GUI/Highlight.png now renders from the updated 16x16 asset while keeping the existing selection highlight behavior for George and Sage support units.
  • Improved RTS-lite command readability for George and Sage support play.
  • Selected militia and summons now use the dedicated assets/GUI/Highlight.png texture instead of debug corner brackets.
  • Right-click move orders for selected units and RTS-mode hero movement now use the authored assets/GUI/Indicator.png marker with fade-out feedback.
  • Refreshed the shipped GUI art for command feedback.
  • Highlight.png and Indicator.png are now larger 32x32 authored textures so the packaged client shows the same upgraded support-play cues.
  • Restored RmlUi text after the universal font swap.
  • RmlUi now loads PixelifySans-Regular.ttf from the shipped data set instead of pointing at a missing PixelifySans.ttf file.
  • Shared menu, HUD, and overlay styles now request the real Pixelify Sans family name, so labels and buttons render again with the new universal font.
  • Retuned the controller aim crosshair size after the previous readability pass.
  • assets/GUI/crosshair.png now renders at 2x scale when controller aim has focus, reducing clutter while staying centered on the same right-stick target.
  • Increased the controller aim crosshair size for gameplay readability.
  • assets/GUI/crosshair.png now renders at 3x scale when controller aim has focus, while staying centered on the same right-stick target.