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v0.0.949
Section titled “v0.0.949”- Matched the custom cursor hookup to the resized cursor art.
assets/GUI/pointer.pngandassets/GUI/Hand.pngnow display at their authored native size, with the hand hotspot corrected for the new small asset.- GUI hover keeps using the custom hand cursor without the old oversized-asset hotspot offset.
v0.0.948
Section titled “v0.0.948”- Kept inventory hover on the custom hand cursor during drag-capable item hover.
- Draggable inventory slots now request the same pointer-style GUI cursor as other clickable item interactions instead of switching to a drag cursor.
- Hovering inventory items now stays on
assets/GUI/Hand.png, matching the rest of the GUI interaction language.
v0.0.947
Section titled “v0.0.947”- Tightened RTS move-order feedback and restored custom GUI cursors.
- Right-click move indicators now play through the 16x16 strip much faster so the order animation snaps without lingering.
- RmlUi hover no longer leaves the game stuck on stock Windows cursors; the default cursor returns to
assets/GUI/pointer.pngafter GUI interaction. - Added a dedicated GUI hover cursor for clickable elements.
- Hovering interactive buttons or item entries in the GUI now switches to
assets/GUI/Hand.png, while text fields and specialty cursors still keep their expected behavior.
v0.0.946
Section titled “v0.0.946”- Hooked the new move-order indicator strip up as an actual gameplay animation.
assets/GUI/Indicator.pngnow plays left-to-right as six 16x16 frames when the player issues an RTS move command or right-clicks selected support units.- The game now draws only the active 16x16 frame from the 96x16 strip instead of scaling the full sheet onscreen.
- Matched the refreshed command-feedback art set.
assets/GUI/Highlight.pngnow renders from the updated 16x16 asset while keeping the existing selection highlight behavior for George and Sage support units.
v0.0.945
Section titled “v0.0.945”- Improved RTS-lite command readability for George and Sage support play.
- Selected militia and summons now use the dedicated
assets/GUI/Highlight.pngtexture instead of debug corner brackets. - Right-click move orders for selected units and RTS-mode hero movement now use the authored
assets/GUI/Indicator.pngmarker with fade-out feedback. - Refreshed the shipped GUI art for command feedback.
Highlight.pngandIndicator.pngare now larger 32x32 authored textures so the packaged client shows the same upgraded support-play cues.
v0.0.944
Section titled “v0.0.944”- Restored RmlUi text after the universal font swap.
- RmlUi now loads
PixelifySans-Regular.ttffrom the shipped data set instead of pointing at a missingPixelifySans.ttffile. - Shared menu, HUD, and overlay styles now request the real
Pixelify Sansfamily name, so labels and buttons render again with the new universal font.
v0.0.943
Section titled “v0.0.943”- Retuned the controller aim crosshair size after the previous readability pass.
assets/GUI/crosshair.pngnow renders at2xscale when controller aim has focus, reducing clutter while staying centered on the same right-stick target.
v0.0.942
Section titled “v0.0.942”- Increased the controller aim crosshair size for gameplay readability.
assets/GUI/crosshair.pngnow renders at3xscale when controller aim has focus, while staying centered on the same right-stick target.