Patch Notes Page 52
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v0.0.973
Section titled “v0.0.973”- Fixed wave and round banner alignment.
- The wave banner now uses measured center alignment too, so it lines up with the round banner on the same top-center anchor.
v0.0.972
Section titled “v0.0.972”- Fixed round and weather banner alignment.
- The round label now uses the same measured center alignment as the weather label, so both indicators stack on the same horizontal center instead of appearing staggered.
v0.0.971
Section titled “v0.0.971”- Fixed
PAbilities ranks falling back to level 1 after spending copper. - Runtime ability kit rebuilds now preserve the current in-run ability ranks, cooldown state, and per-rank scaling instead of resetting the visible ability list after an upgrade purchase.
- Tightened level-up confirmation input.
- Level-up cards now require a second press/click on the currently selected option before the upgrade is actually taken, so a single confirm input only selects/arms the choice.
v0.0.970
Section titled “v0.0.970”- Fixed in-run overlay clicks double-firing confirm actions.
- Left-clicking the
PAbilities screen no longer spends copper through the generic overlay confirm path before the actual button or card click is processed. - Ability, trader, inventory, contract, bounty, mercenary, and pause overlays now keep controller/keyboard confirm support without treating a normal mouse click as a second accept action underneath the Rml UI.
v0.0.969
Section titled “v0.0.969”- Fixed upgrade menu interaction regressions.
- The Ability Shop now pauses gameplay and refreshes its selected upgrade immediately after a successful purchase so copper spend and displayed levels stay aligned.
- Vault upgrades now require click selection, and their confirmation modal once again appears above the vault screen so the confirm/cancel buttons are clickable.
v0.0.968
Section titled “v0.0.968”- Fixed Father Mathias’s last-item cleanse follow-up.
- After cleansing the final eligible corrupted item, his dialogue now confirms the rite succeeded before telling you there is nothing else left to cleanse.
v0.0.967
Section titled “v0.0.967”- Fixed packaged macOS builds getting killed immediately on launch.
- The macOS packager now ad-hoc signs the staged executable and bundled Mach-O runtime libraries after
install_name_toolrewrites their load paths. - Packaged Apple Silicon builds should now survive macOS code-sign validation instead of dying with a bare
zsh: killed.
v0.0.966
Section titled “v0.0.966”- Fixed fresh macOS builds failing to launch when optional SDK runtimes are enabled.
- CMake now stages Steamworks and Discord runtime libraries next to
Wardens of Wenon non-Windows builds instead of only copying them on Windows. - macOS packaging now carries staged
libsteam_api.dylibandlibdiscord_partner_sdk.dylibinto the distributable folder when they are present. - Updated the macOS README notes with the staged-runtime behavior and the
git lfs pullor disable-SDK fallback.