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Patch Notes Page 52

  • Fixed wave and round banner alignment.
  • The wave banner now uses measured center alignment too, so it lines up with the round banner on the same top-center anchor.
  • Fixed round and weather banner alignment.
  • The round label now uses the same measured center alignment as the weather label, so both indicators stack on the same horizontal center instead of appearing staggered.
  • Fixed P Abilities ranks falling back to level 1 after spending copper.
  • Runtime ability kit rebuilds now preserve the current in-run ability ranks, cooldown state, and per-rank scaling instead of resetting the visible ability list after an upgrade purchase.
  • Tightened level-up confirmation input.
  • Level-up cards now require a second press/click on the currently selected option before the upgrade is actually taken, so a single confirm input only selects/arms the choice.
  • Fixed in-run overlay clicks double-firing confirm actions.
  • Left-clicking the P Abilities screen no longer spends copper through the generic overlay confirm path before the actual button or card click is processed.
  • Ability, trader, inventory, contract, bounty, mercenary, and pause overlays now keep controller/keyboard confirm support without treating a normal mouse click as a second accept action underneath the Rml UI.
  • Fixed upgrade menu interaction regressions.
  • The Ability Shop now pauses gameplay and refreshes its selected upgrade immediately after a successful purchase so copper spend and displayed levels stay aligned.
  • Vault upgrades now require click selection, and their confirmation modal once again appears above the vault screen so the confirm/cancel buttons are clickable.
  • Fixed Father Mathias’s last-item cleanse follow-up.
  • After cleansing the final eligible corrupted item, his dialogue now confirms the rite succeeded before telling you there is nothing else left to cleanse.
  • Fixed packaged macOS builds getting killed immediately on launch.
  • The macOS packager now ad-hoc signs the staged executable and bundled Mach-O runtime libraries after install_name_tool rewrites their load paths.
  • Packaged Apple Silicon builds should now survive macOS code-sign validation instead of dying with a bare zsh: killed.
  • Fixed fresh macOS builds failing to launch when optional SDK runtimes are enabled.
  • CMake now stages Steamworks and Discord runtime libraries next to Wardens of Wen on non-Windows builds instead of only copying them on Windows.
  • macOS packaging now carries staged libsteam_api.dylib and libdiscord_partner_sdk.dylib into the distributable folder when they are present.
  • Updated the macOS README notes with the staged-runtime behavior and the git lfs pull or disable-SDK fallback.