Patch Notes Page 51
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v0.0.981
Section titled “v0.0.981”- Fixed recap ability labels clipping on the left edge.
- Expanded the recap overlay’s scroll-region clip inset so entries like
Primary Firerender their full first character instead of being shaved against the panel boundary.
v0.0.980
Section titled “v0.0.980”- Rebalanced Wandering World Bosses.
- World Bosses now cap at 2x their original enemy size instead of stacking into oversized milestone-boss proportions.
- Reduced their health scaling so roaming bosses and their returns are still dangerous, but no longer feel like near-unkillable damage sponges.
v0.0.979
Section titled “v0.0.979”- Fixed escort sprite scale.
- Escort Duty couriers now render at true 16x16 size in-game so they match player-sized units instead of appearing oversized.
v0.0.978
Section titled “v0.0.978”- Fixed shared menu header banner overlap.
- Options, Stats, Vault/Upgrades, and other shared-logo menus now reserve real vertical space for the top banner, so page titles and subtitles no longer sit behind the logo.
v0.0.977
Section titled “v0.0.977”- Fixed Achievements menu header overlap.
- The Achievements screen now reserves a smaller explicit logo block and a bit more header spacing so the subtitle no longer sits behind the top logo.
v0.0.976
Section titled “v0.0.976”- Fixed Jade selector panel missing from the packaged client.
- Refreshed the shipped content pack so the Jade HUD Rml/RCSS changes are actually present in
Client, restoring the selector panel and text in packaged runs.
v0.0.975
Section titled “v0.0.975”- Fixed Jade’s HUD selector visibility.
- The new element selector panel now anchors as its own HUD-root panel instead of riding a negative offset inside the ability bar, so the selector text/background actually render during Jade runs.
- The raised inventory cycle badge and R/F hotkey strip remain spaced above the restored selector panel.
v0.0.974
Section titled “v0.0.974”- Polished Jade’s HUD selector panel.
- Jade’s element selector now renders inside its own panel background instead of floating as bare text above the abilities.
- The inventory cycle badge and R/F hotkey strip now sit higher so the new selector panel has clean space between them and the ability bar.