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Patch Notes Page 51

  • Fixed recap ability labels clipping on the left edge.
  • Expanded the recap overlay’s scroll-region clip inset so entries like Primary Fire render their full first character instead of being shaved against the panel boundary.
  • Rebalanced Wandering World Bosses.
  • World Bosses now cap at 2x their original enemy size instead of stacking into oversized milestone-boss proportions.
  • Reduced their health scaling so roaming bosses and their returns are still dangerous, but no longer feel like near-unkillable damage sponges.
  • Fixed escort sprite scale.
  • Escort Duty couriers now render at true 16x16 size in-game so they match player-sized units instead of appearing oversized.
  • Fixed shared menu header banner overlap.
  • Options, Stats, Vault/Upgrades, and other shared-logo menus now reserve real vertical space for the top banner, so page titles and subtitles no longer sit behind the logo.
  • Fixed Achievements menu header overlap.
  • The Achievements screen now reserves a smaller explicit logo block and a bit more header spacing so the subtitle no longer sits behind the top logo.
  • Fixed Jade selector panel missing from the packaged client.
  • Refreshed the shipped content pack so the Jade HUD Rml/RCSS changes are actually present in Client, restoring the selector panel and text in packaged runs.
  • Fixed Jade’s HUD selector visibility.
  • The new element selector panel now anchors as its own HUD-root panel instead of riding a negative offset inside the ability bar, so the selector text/background actually render during Jade runs.
  • The raised inventory cycle badge and R/F hotkey strip remain spaced above the restored selector panel.
  • Polished Jade’s HUD selector panel.
  • Jade’s element selector now renders inside its own panel background instead of floating as bare text above the abilities.
  • The inventory cycle badge and R/F hotkey strip now sit higher so the new selector panel has clean space between them and the ability bar.