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v0.0.990
Section titled “v0.0.990”- Fixed Robin’s
Altweapon swap regression. - Robin once again swaps cleanly between sword and bow even when a controller or Steam Input swap binding is also active.
- Keyboard-style
Left Altbinding names now resolve reliably in the remap/input layer.
v0.0.989
Section titled “v0.0.989”- Added a gameplay toggle for Warden lock enforcement.
data/gameplay.jsonnow exposeswardens.enforceUnlockRequirements, letting you temporarily make the full roster selectable without changing how Valor unlocks are earned.
v0.0.988
Section titled “v0.0.988”- Hardened macOS packaging for launchable staged builds.
scripts/package-mac.shnow bundles every non-system dylib referenced by the macOS binary instead of only handling SDL libraries.- Packaged macOS binaries now fail packaging if they still point at external Homebrew or SDK install paths after staging.
v0.0.986
Section titled “v0.0.986”- Cleaned up recap enemy kill names.
Enemies Killed by Typenow title-cases and normalizes enemy ids so entries read asSkelly,Goblin Slinger,Zombie Burster, and similar display names instead of raw internal ids.
v0.0.985
Section titled “v0.0.985”- Renamed Jack’s primary attack to
Sword Slash. - Jack’s tank kit now uses
Sword Slashin ability data, fallback kit setup, and recap displays. - Fixed recap primary-attack labels losing their opening letters.
- Recap normalization now repairs the current hero’s primary-attack label if the stored damage source arrives missing its first one or two characters.
v0.0.984
Section titled “v0.0.984”- Fixed recap damage labels repairing broken
Primary Firetext. - Recap damage attribution now canonicalizes damaged
Primary Firevariants back to the full label, so Jack’s recap no longer records or displaysimary Fire.
v0.0.983
Section titled “v0.0.983”- Fixed the recap damage list still shaving the first letter off ability names.
- Added a protected leading spacer inside the Rml damage-label markup so
Primary Fireand similar entries render with their opening glyph intact in the live recap screen.
v0.0.982
Section titled “v0.0.982”- Fixed the live recap screen clipping the first letter of ability names.
- Added left padding to recap damage-row labels in the Rml recap stylesheet so entries like
Primary Fireno longer lose their opening character in the shipped overlay.