Patch Notes Page 49
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v0.0.998
Section titled “v0.0.998”- Fixed Robin’s swap action getting stuck after switching to bow.
- Robin’s local
Altswap now runs from a per-press input edge instead of a held-state rearm path, so he can reliably switch back from bow to sword again. - The swap action still ignores held-key repeat behavior, keeping Robin and Jade on one swap per physical press.
v0.0.997
Section titled “v0.0.997”- Fixed Robin’s bow follow-up regressions after the recent weapon-state repair.
- Robin’s local
Altswap now re-arms correctly after a full release, so he can switch back from bow to sword again instead of getting stuck in bow mode. - Robin’s bow auto-attacks now use a dedicated bow fire-interval multiplier, slowing them back down from the generic ranged cadence.
v0.0.996
Section titled “v0.0.996”- Fixed Robin sword/bow state desync after weapon swaps.
- Robin now pushes his secondary-weapon state into the shared hero component before offense and sprite refreshes, keeping bow projectiles and sword/bow visuals on the same swap state again.
- Swapping weapons now clears the transient attack override state so Robin visibly returns to the sword stance immediately when swapping back out of the bow.
v0.0.995
Section titled “v0.0.995”- Fixed Robin bow cadence, arrow facing, and sword reach after the recent weapon-swap repairs.
- Robin bow auto-attacks now use the correct bow cadence again instead of inheriting sword-speed cooldown timing after a swap.
- Robin bow projectiles now stay locked to the intended
SingleArrowSheet.pngdirection frame instead of slipping back into multi-row animation playback. - Robin sword stance gets a small reach increase so his melee hit connects a bit sooner against enemies already in melee range.
v0.0.994
Section titled “v0.0.994”- Fixed Robin bow swap state falling out of sync.
- Robin once again changes into his bow stance correctly when weapon swapping, including the matching bow attack/idle rows.
- Robin bow shots now use the arrow projectile visual path again anywhere that secondary-weapon state is consulted, including primary fire and ability-driven projectile spawns.
- Local
Altswap edge detection now accepts normalized key aliases and generated scancode fallbacks consistently, so savedLeft Alt-style bindings still trigger Robin’s bow swap.
v0.0.993
Section titled “v0.0.993”- Fixed Robin bow stance using melee damage resolution.
- Robin now reliably fires arrow projectiles again while the bow is equipped, with the arrow visual sheet and single-target projectile behavior restored.
Altswap input from the local SDL keyboard path now ignores key-repeat events, preventing extra swap pulses while the key is held.
v0.0.992
Section titled “v0.0.992”- Fixed local
Altswap input to trigger strictly on the physical button-down event. - Robin and Jade no longer rapid-cycle if the local SDL input path jitters while
Altis held. - Local keyboard and SDL controller swap bindings now fire once per real press, while Steam Input keeps its own held-action latch.
v0.0.991
Section titled “v0.0.991”- Fixed
Altswap/element cycling to require a full release before retriggering. - Robin and Jade no longer rapid-cycle through weapons or elements while the swap button is still held.
- Keyboard-originated swap presses now stay isolated from controller-held swap actions, so both input paths obey the same press/release cadence.