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Patch Notes Page 5

  • Compactified the in-match Hotkeys menu.
  • The Hotkeys panel now lays out as a 4x2 grid instead of one tall 8x1 stack.
  • Reduced row height, key-glyph cell width, and text-to-prompt spacing so the menu takes up less gameplay space.
  • Fixed Screen Shake option persistence.
  • Turning Screen Shake off in Options now stays off after closing and reopening the game instead of being reset by gameplay HUD defaults on startup.
  • Saved Damage Numbers and Player Bars preferences now share the same profile-first startup path.
  • Android package metadata now reports 0.56.12-android.0 for refreshed APKs.
  • Improved Android Hotkeys access.
  • Added a dedicated Android Menu touch button at the bottom-left side of the health/shield resource HUD, mirroring the pause button on the right.
  • Android now opens the Hotkeys flyout from that button instead of requiring taps on the resource cluster itself.
  • Enlarged the Android Hotkeys flyout rows, padding, and width for easier phone/tablet tapping.
  • Android package metadata now reports 0.56.11-android.0 for refreshed APKs.
  • Adjusted Android pause-button placement.
  • Moved the Android pause button from the minimap area to the bottom-right side of the health/shield resource HUD.
  • Android package metadata now reports 0.56.10-android.0 for refreshed APKs.
  • Adjusted Android touch-button spacing.
  • Moved the Android Alt button farther up and left from Use so Robin weapon swap and Jade element cycling have a clearer standalone touch target.
  • Android package metadata now reports 0.56.9-android.0 for refreshed APKs.
  • Refined Android Warden-specific touch controls.
  • Added an Alt Android touch button to the left of Use for actions such as Robin’s weapon swap and Jade’s element cycle.
  • Jade’s current element readout now sits under the Android Copper/Gold wallet instead of overlapping the right-side touch buttons.
  • Slotted Item, R, and F artwork now appears only inside the Android touch buttons instead of also drawing as a stray floating HUD icon.
  • Android package metadata now reports 0.56.8-android.0 for refreshed APKs.
  • Refined Android on-screen control styling.
  • The Android movement joystick and auxiliary touch buttons now use the same warm dark parchment/brass treatment as the in-game HUD instead of the old translucent blue-grey circles.
  • Dash, Use, Item, R, and F now have more room between their touch targets while leaving the ability diamond unchanged.
  • The Android Item, R, and F buttons now render the currently assigned item icon inside the button when a quick-use or hotbar item is loaded.
  • Android package metadata now reports 0.56.7-android.0 for refreshed APKs.
  • Fixed Android ability button taps.
  • Android ability buttons 1, 2, 3, and 4 now execute their abilities when tapped instead of only focusing the HUD slot.
  • The hidden primary auto-attack slot remains protected from Android tap-to-fire behavior, so it cannot spend energy through the touch HUD.
  • Offensive Android ability taps use the existing auto-lock targeting path when the Android Ability Auto-Lock option is enabled.
  • Android package metadata now reports 0.56.6-android.0 for refreshed APKs.