Patch Notes Page 6
Patch Notes Index
Return to the patch-note index.
Previous Page
Newer entries.
Next Page
Older entries.
v0.56.5
Section titled “v0.56.5”- Refined Android ability and action button layout.
- Android now shows only ability buttons
1,2,3, and4; the Warden primary auto-attack slot is no longer displayed as a touch button. - The four visible ability buttons now use a controller-style diamond layout on the right side.
- Dash, Use, Item,
R, andFhave been reorganized above and around the ability diamond instead of sitting in the old right-stick area. - Android raw touch handling keeps those ability buttons tappable while a separate finger is actively holding the left virtual joystick.
- Android package metadata now reports
0.56.5-android.0for refreshed APKs.
v0.56.4
Section titled “v0.56.4”- Refined Android touch combat controls.
- Removed the right virtual joystick and reorganized the Android action buttons into the freed lower-right space.
- Android ability HUD taps now only select/focus the ability button instead of firing immediately and spending energy.
- The left movement joystick now sits 30 px higher and 30 px farther right with a tighter capture zone so middle-screen taps do not start movement.
- Improved Android minimap readability.
- The in-game minimap is much larger on Android phone/tablet surfaces.
- The Copper/Gold wallet readout below the minimap is larger and aligned to the wider minimap frame.
- Android package metadata now reports
0.56.4-android.0for refreshed APKs.
v0.56.3
Section titled “v0.56.3”- Improved Android in-game readability and zoom.
- Android UI density and in-game HUD scaling are modestly larger so phone text is easier to read without changing desktop sizing.
- Android pinch/controller zoom now clamps at a closer
4.5xmaximum in both touch handling and the shared camera system. - Android package metadata now reports
0.56.3-android.0for refreshed APKs.
v0.56.2
Section titled “v0.56.2”- Fixed Android touch controls inside interiors.
- Virtual joysticks and on-screen action buttons now remain visible after entering interiors.
- Interior map transitions still freeze outside-world simulation and vitals, but no longer count as a modal pause for the Android touch HUD.
- Android package metadata now reports
0.56.2-android.0for the refreshed APKs.
v0.56.1
Section titled “v0.56.1”- Updated the Android launcher icon.
- Android APKs now declare launcher icon resources generated from the same press-kit app icon used for the Windows build.
- Android package metadata now reports
0.56.1-android.0for the refreshed APKs.
v0.56.0
Section titled “v0.56.0”- Added Android ability auto-lock for touch casting.
- Tapping an offensive Warden ability button on Android now aims that cast at the nearest valid enemy before firing.
- Utility, heal, summon, stance, disguise, and builder-support abilities keep their normal manual/self-target behavior.
- Options now includes an
Android Ability Auto-Locktoggle, enabled by default and persisted with the profile. - Refined Android ability button placement.
- Ability buttons now use individual circular hit targets arranged in a wider arc around the right virtual stick instead of relying on one straight strip.
- Android raw touch fallback and RmlUI ability clicks now share the same tap execution path to avoid inconsistent mobile behavior.
- Android package metadata now reports
0.56.0-android.0for the refreshed APKs.
v0.55.1
Section titled “v0.55.1”- Refined Android handheld controls and combat HUD readability.
- The left movement joystick now sits 30 px farther right and 30 px higher for easier thumb reach.
- Android now starts and clamps pinch zoom at a 20% closer maximum zoom-in level.
- The bottom-center health, shield, energy, dash, and Lives HUD is larger with larger text for phone screens.
- Improved Android ability buttons.
- Ability 1, Ability 2, Ability 3, and Ultimate now use larger circular RmlUI touch targets with more spacing between buttons.
- Tapping an ability button directly activates that ability instead of only highlighting the HUD slot.
- Android package metadata now reports
0.55.1-android.0for the refreshed APKs.
v0.55.0
Section titled “v0.55.0”- Refined the Android handheld gameplay HUD.
- Health, shield, energy, dash, and Lives now sit together in a bottom-center resource cluster sized for phone play.
- Tapping that resource cluster opens the Hotkeys HUD as a flyout instead of keeping it permanently on screen.
- The Android pause button now sits to the left of the minimap instead of overlapping it.
- Improved Android touch controls.
- The left movement joystick is shifted slightly up and right, uses stronger sensitivity, and keeps the smoothed single-finger capture from the previous build.
- Added a right-side virtual joystick that emulates controller right-stick aiming and camera input.
- Android gameplay now supports pinch zoom and starts new runs at the closest default zoom.
- Cleaned up the Android action layout.
- The old inventory and hotbar touch overlay buttons are hidden during Android gameplay.
- Ability 1, Ability 2, Ability 3, and Ultimate now use the existing RmlUI ability buttons/assets as the touch targets.
- Android package metadata now reports
0.55.0-android.0for the refreshed APKs.