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Patch Notes Page 48

  • Fixed Robin using the wrong authored idle and movement rows after the sword/bow swap repair.
  • Robin’s movement sheet now falls back to the standard noncombat idle and walk rows while moving, instead of trying to use carry/pickup-style rows as bow movement frames.
  • Robin still uses the combat sheet’s secondary-weapon idle rows when standing with the bow equipped, so his bow-in-hand idle pose remains distinct without disturbing the working sword/bow cycle.
  • Fixed Robin’s equipped weapon being reset back to sword after Alt swaps during active runs.
  • Mid-run archetype preset refreshes now preserve Robin’s currently equipped bow or sword instead of always forcing sword, so Alt can leave him in bow mode for movement, arrows, and follow-up attacks.
  • Robin still starts each run with sword equipped; the preservation only applies when the same Robin archetype preset is reapplied during active gameplay for stat refreshes.
  • Added deeper Robin sword/bow swap diagnostics to the packaged client.
  • Robin now writes a focused weapon_swap_debug.log trail when his weapon swap state changes, including the resolved weapon mode, offense mode, current sprite row, and active texture dimensions.
  • This build is intended to capture why some /Client runs still present Robin as sword-only after Alt, even though the swap path has already been patched several times.
  • Fixed Robin visually staying on sword sprites after swapping to bow.
  • Robin now uses his dedicated bow idle and walk rows from the movement sheet while the bow is equipped, so Alt visibly changes the weapon in his hands instead of only affecting a brief attack frame.
  • Robin’s bow movement-row mapping is applied consistently for the local hero, rebuilt ability sheets, and remote hero visual setup.
  • Fixed Robin’s bow swap regressing back to sword-only after the previous weapon-state repair.
  • Robin’s mirrored secondary-weapon component is now rewritten immediately after swap handling, so all later gameplay, HUD, and sprite reads in the same frame see the same sword-versus-bow state.
  • Robin’s bow/ranged checks now once again read the mirrored component with a local fallback, preventing the latest fix from pinning him to sword mode.
  • Fixed Robin getting stuck in bow mode after swapping back to sword.
  • Robin’s local swap state is now the authoritative source for his sword-versus-bow gameplay checks, so repeated Alt presses cycle cleanly again instead of leaving him logically stuck on bow.
  • Robin’s mirrored secondary-weapon ECS state now refreshes immediately before hero sprite updates, so his on-screen weapon stance cannot stay pinned to bow rows after a sword swap.
  • Fixed Robin’s sword/bow follow-up regression from the last swap-state pass.
  • Robin’s bow projectile/arrow path now follows the mirrored weapon component again, restoring visible arrows while bow mode is equipped.
  • Swapping weapons now forces an immediate hero sprite-state refresh, so Robin visibly returns to his sword stance as soon as Alt toggles him back to melee.
  • Fixed Robin’s sword/bow presentation falling out of sync after swapping back from bow.
  • Robin’s local weapon toggle is once again the authoritative source for sword-vs-bow gameplay/UI state, preventing the swap from appearing to succeed in audio only.
  • Robin’s sprite-state system now follows his resolved offense mode for weapon stance selection, so his visuals cannot stay stuck on bow rows after a sword swap.