Patch Notes Page 41
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v0.9.30
Section titled “v0.9.30”- Added resolution-aware scaling to the main menu.
- The logo and grouped menu panels now scale down on shorter viewports such as
1920x1080instead of using the same large layout at every resolution. - The bottom-right status block also scales down with the menu so the full screen fits cleanly without overlap.
v0.9.29
Section titled “v0.9.29”- Corrected the latest main menu alignment pass.
- The logo now uses the same centered column width as the menu groups so it lines up above the options instead of drifting left.
- The Studio, Discord, and Build block now anchors against the full menu viewport instead of the centered frame, keeping it at the far bottom-right.
v0.9.28
Section titled “v0.9.28”- Adjusted the main menu layout again.
- The logo now sits centered above the menu groups instead of sharing the top row with the status panel.
- The Studio, Discord, and Build block now stays anchored to the bottom-right corner of the menu window.
v0.9.27
Section titled “v0.9.27”- Tightened the new main menu layout again.
- Removed the extra Session, Profile, and Controls side panels so the Start, Progress, and Setup groups now sit centered on their own.
- Removed the extra helper line under the logo.
- Switched the menu shell, status block, and action rows to hard square corners.
v0.9.26
Section titled “v0.9.26”- Reworked the main menu into a flatter, more structured layout.
- Main actions are now grouped into Start, Progress, and Setup sections instead of one large centered stack.
- Each entry now includes a short purpose line so solo, multiplayer, progression, and system pages are easier to identify before opening them.
- Build, Discord, and studio status now live in a compact side panel instead of the old footer strip.
v0.9.12
Section titled “v0.9.12”- Split the level-up damage card into separate physical and magic upgrades.
- Level-up selections now offer
+2 Physical Damageand+2 Magic Damageas distinct cards while still presenting three choices per level. - The old shared damage card has been removed from the level-up pool.
- Tightened Immortal and Kaboom powerup behavior.
- Immortal now lasts 15 seconds instead of 30.
- Kaboom can now drop at most once per wave.
- Kaboom no longer damages or kills the Vampire Lord, Dragons, or dragon encounter pylons.
v0.9.11
Section titled “v0.9.11”- Fixed Sally follow-up combat issues against Verdaxis.
- Sally’s primary auto bolts can now damage dragon obelisks even though the obelisks also use solid collision.
- Holy Smite now uses a tighter damage radius, reducing how much space the spell hits beyond its visible center.
v0.9.10
Section titled “v0.9.10”- Fixed the HUD lives counter to include the Warden’s current life.
- Wardens now show
1while alive with no spare revives,2with one extra life, and so on. - The lives counter now uses red for
0-1, yellow for2, and green for3+. - Final death now visibly drops the counter to
0when the run ends.