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Patch Notes Page 41

  • Added resolution-aware scaling to the main menu.
  • The logo and grouped menu panels now scale down on shorter viewports such as 1920x1080 instead of using the same large layout at every resolution.
  • The bottom-right status block also scales down with the menu so the full screen fits cleanly without overlap.
  • Corrected the latest main menu alignment pass.
  • The logo now uses the same centered column width as the menu groups so it lines up above the options instead of drifting left.
  • The Studio, Discord, and Build block now anchors against the full menu viewport instead of the centered frame, keeping it at the far bottom-right.
  • Adjusted the main menu layout again.
  • The logo now sits centered above the menu groups instead of sharing the top row with the status panel.
  • The Studio, Discord, and Build block now stays anchored to the bottom-right corner of the menu window.
  • Tightened the new main menu layout again.
  • Removed the extra Session, Profile, and Controls side panels so the Start, Progress, and Setup groups now sit centered on their own.
  • Removed the extra helper line under the logo.
  • Switched the menu shell, status block, and action rows to hard square corners.
  • Reworked the main menu into a flatter, more structured layout.
  • Main actions are now grouped into Start, Progress, and Setup sections instead of one large centered stack.
  • Each entry now includes a short purpose line so solo, multiplayer, progression, and system pages are easier to identify before opening them.
  • Build, Discord, and studio status now live in a compact side panel instead of the old footer strip.
  • Split the level-up damage card into separate physical and magic upgrades.
  • Level-up selections now offer +2 Physical Damage and +2 Magic Damage as distinct cards while still presenting three choices per level.
  • The old shared damage card has been removed from the level-up pool.
  • Tightened Immortal and Kaboom powerup behavior.
  • Immortal now lasts 15 seconds instead of 30.
  • Kaboom can now drop at most once per wave.
  • Kaboom no longer damages or kills the Vampire Lord, Dragons, or dragon encounter pylons.
  • Fixed Sally follow-up combat issues against Verdaxis.
  • Sally’s primary auto bolts can now damage dragon obelisks even though the obelisks also use solid collision.
  • Holy Smite now uses a tighter damage radius, reducing how much space the spell hits beyond its visible center.
  • Fixed the HUD lives counter to include the Warden’s current life.
  • Wardens now show 1 while alive with no spare revives, 2 with one extra life, and so on.
  • The lives counter now uses red for 0-1, yellow for 2, and green for 3+.
  • Final death now visibly drops the counter to 0 when the run ends.