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Patch Notes Page 40

  • Tightened the rebuilt Stats screen.
  • Fixed the Pickups & Loot panel so its last stat no longer clips outside the section.
  • Removed the extra one-line note from the ledger header to keep the page cleaner and more compact.
  • Stat rows now size within each section instead of forcing uneven panel overflow.
  • Reworked the Stats screen into a full-page ledger again.
  • The page now uses a stable two-row section layout instead of the broken wrapped-card arrangement from the previous pass.
  • Overview, Combat, Pickups & Loot, and Events now read as cohesive full-height panels that use the available screen space more effectively.
  • Stat rows are larger, cleaner, and easier to scan without reintroducing a scroll list.
  • Tightened the Stats screen density again.
  • The lifetime ledger now uses larger section blocks and larger stat rows instead of leaving most of the page empty.
  • Stats sections now sit in a fuller two-column layout so the page height is used more effectively.
  • The single-page no-scroll Stats screen now reads as a denser dashboard instead of a sparse grid.
  • Tightened the Stats screen into a single-page ledger.
  • Removed the extra side panel so the full lifetime stats ledger can use the whole page width.
  • Stats sections now sit side by side in one non-scrolling layout instead of inside a scroll list.
  • The Stats page now keeps all recorded totals visible at once on the main screen.
  • Reworked the Options screen again around section tabs.
  • Gameplay and system settings now live in their own tab instead of sharing a page with the controls remap list.
  • Controls Remapping is now a separate tabbed section, keeping the binding tools out of the main settings workflow.
  • Removed the extra Options overview side panel so the screen focuses on the two working sections directly.
  • Reworked the Options screen into a flatter utility layout.
  • Audio, display, gameplay, and Discord settings now sit in a denser square-edged control panel with short purpose text on each row.
  • The controls remapping section now matches the same square-edged structure with a tighter list shell, tab strip, and action area.
  • The full page now uses a left-aligned masthead, summary rail, and bottom action bar instead of the older rounded stacked-card layout.
  • Reworked the Upgrades, Stats, Codex, and Achievements screens.
  • Each screen now uses a flatter square-edged utility layout with a left-aligned masthead, summary rail, and plain bottom action bar instead of rounded card stacks.
  • The Stats page now reads as a single lifetime ledger, the Codex now presents recovered lore as a tighter archive view, and Achievements now display as a cleaner progression list.
  • The Upgrades screen now uses a more direct list-and-inspector layout with the purchase controls moved into a plain footer and a square confirmation modal.
  • Reworked the New Game Warden selection screen.
  • The screen now uses a stricter three-column setup flow with a Warden list, central Warden inspector, and Difficulty list instead of the previous rounded-card layout.
  • Warden overview, unlock state, perk, specialties, attributes, and difficulty notes are now split into cleaner square-edged sections with tighter spacing.
  • Start and Back now sit in a plain bottom action bar so the selection screen reads more like a functional setup page than a decorative menu.