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Patch Notes Page 39

  • Added a live Global Stats leaderboard screen to the main menu.
  • The new page shows the Steam standings for Best Wave, Enemies Killed, Copper Earned, and Gold Earned.
  • Leaderboard panels now refresh automatically while the page stays open.
  • Split the old Stats button into a new stats child menu.
  • Personal Stats now opens the existing lifetime account ledger.
  • Global Stats now opens the live leaderboard page.
  • Both stat screens now return to the shared child menu instead of jumping straight back to the main menu.
  • Restored extra-life rewards to the two scripted finale encounters.
  • The wave-10 Dragon boss event now drops a revive pickup when Verdaxis is defeated.
  • The Vampire Lord encounter now also drops a revive pickup when Baron Von Dreadmoor falls.
  • Lowered Gunther’s Valor unlock requirement.
  • Gunther now unlocks at best wave 20 instead of best wave 200.
  • Fixed Warden resurrection edge cases and boss-life snowballing.
  • Milestone bosses no longer drop revive pickups, so long matches do not quietly add extra lives on every boss kill.
  • Wardens now correctly spend a life before multiplayer defeat state can strand them at 0 HP.
  • Resurrected Wardens now return as invulnerable ghosts for 3 seconds, and the first resurrection triggers a Kalibros warning about using lives wisely.
  • Tightened Vault upgrade readouts so percentage-based rows are easier to parse.
  • Vault Current/Next preview text now shows raw bonus percentages such as 4% and 5% instead of multiplier strings like x1.04 and x1.05.
  • Lifesteal now follows the same raw-percent presentation in the Vault detail panel, keeping sustain rows consistent with the rest of the permanent stat ledger.
  • Reworked the Vault progression curve and endgame Mastery track.
  • Core permanent stat rows now ramp more gently through the early game with tiered cost tables instead of a single steep exponential from level 1 onward.
  • Lifesteal and Regeneration now gain milestone bonuses every 5 levels so sustain upgrades feel more rewarding instead of only getting more expensive.
  • The old purchasable Difficulty Vault row has been retired and existing profiles now refund that spent Vault Gold automatically when loaded.
  • Mastery now unlocks after 20 other Vault purchases and grants bonus Vault stat scaling, extra deposited gold, and explicit enemy power/count challenge scaling across three ranks.
  • Tightened two in-match HUD layout details after the full overhaul.
  • The Trader screen now gives the Inventory column a bit more room so sell rows no longer get clipped at the right edge.
  • The ability bar panel now hugs the actual hotkey slots more closely instead of leaving extra empty shell space around the icons.
  • Overhauled the full in-match HUD and overlay presentation.
  • Combat HUD panels now use a flatter square-edged treatment across resources, minimap framing, wallet, lives, ability bar, hotkeys, and the held-item cycler.
  • Toasts, pause, death, dialogue, and run recap overlays now follow the same tighter match UI language instead of mixing older rounded-card styles.
  • In-run shop, inventory, crafting, talent, and board overlays now inherit the same square-corner panel and button treatment for a more consistent match flow.