Patch Notes Page 25
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v0.29.11
Section titled “v0.29.11”- Retuned melee
Weapon Rangeto an explicit per-level ladder. - Melee Wardens now gain about
+4 / +8 / +10 / +12 / +14reach across the five Ability ShopWeapon Rangelevels instead of the previous broader curve. - The melee range conversion now reads an authored
abilityShop.meleeRangeBonusByLeveltable so future melee range tuning can target exact step values.
v0.29.10
Section titled “v0.29.10”- Tightened melee
Weapon Rangescaling again. - Melee Wardens still benefit from Ability Shop
Weapon Rangeand traderRange + Visionbonuses, but the current melee ladder now grows at roughly+6 / +12 / +18 / +24 / +30reach instead of the prior+12 / +24 / +36 / +48 / +60. - The melee conversion is now driven by a dedicated
abilityShop.meleeRangeScalegameplay tuning value.
v0.29.9
Section titled “v0.29.9”- Rebalanced melee
Weapon Rangescaling. - Melee Wardens still benefit from Ability Shop
Weapon Rangeand traderRange + Visionbonuses, but their gain now ramps on a compressed curve so full melee investment tops out around the old first purchase instead of overshooting it.
v0.29.8
Section titled “v0.29.8”- Fixed
Weapon Rangeupgrades ignoring melee Wardens. Weapon Rangefrom the Ability Shop and traderRange + Visioneffects now extends melee primary reach for Wardens like Jack, Ellis, Maria, Robin’s sword stance, and other melee forms.- The upgrade text now says
Increase weapon range.so it matches both melee and ranged behavior.
v0.29.7
Section titled “v0.29.7”- Simplified Personal Stats gold reporting.
- Personal Stats now shows
Gold Earnedas the single lifetime gold metric instead of also listing the narrowerGold Picked Uprow.
v0.29.6
Section titled “v0.29.6”- Fixed the final-life Vault deposit timing without changing what gets banked.
- Losing your last life now banks the gold you are still carrying immediately, before the defeat delay and death overlay begin.
- Spent gold stays spent; the Vault deposit still only uses the gold left in your in-run wallet at the moment of defeat.
- Personal Stats still shows both
Gold Picked UpandGold Earnedso it lines up with the Steam leaderboard terminology.
v0.29.4
Section titled “v0.29.4”- Fixed the level-up upgrade window closing on
ESC. - The level-up decision screen now ignores pause/back input so you must actually pick one of the offered upgrades before combat resumes.
v0.29.3
Section titled “v0.29.3”- Fixed recap rows falling all the way back to
Unknownfor broken Warden primary labels. - Empty, stripped, or ultra-short damaged recap sources now resolve to the active Warden primary name, so Jack’s recap uses
Sword Slashinstead ofUnknown.