Patch Notes Page 24
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v0.29.19
Section titled “v0.29.19”- Polished Jules’ pub shop and RPG trader tile labels.
- RPG item tiles that show an item level now label themselves as
Equipmentinstead ofPermanent. - Jules’ potion and food stock is now priced far lower than Trax’s general trader inventory, using a pub-only consumable price scalar.
- Pub consumable tiles and selected-item details now show what they restore or regenerate, including duration when the effect is over time.
v0.29.18
Section titled “v0.29.18”- Reworked the Character screen run and details layout for readability.
- Wave, Kills, Copper, Gold, and Level now appear at the top of the
Statspanel instead of living in a separateRuncard. - The standalone
Runpanel has been removed, and theDetailspanel now uses the full right column so longer compare lists have much more vertical room. - The inventory capacity indicator now sits farther left in the inventory header so the text reads more cleanly.
v0.29.17
Section titled “v0.29.17”- Fixed item comparison rows drifting away from the actual item details list.
- Equip comparisons now reuse the same stat, attribute, and special affix lines shown on the item itself, so entries like
Crit Chance,Armor Pen,Cleave,STR/DEX, and on-hit effects such as Burn or Frostbite appear in the compare block with positive, neutral, or negative coloring. - Empty compare noise like
Move Speed 0no longer appears when neither item actually contributes that stat line.
v0.29.16
Section titled “v0.29.16”- Polished shop, vault, and board UI readability.
- Trader and pub offer tiles now label whether stock is consumable, on-use, passive, persistent-for-run, or permanent, and timed entries surface a short duration hint on the item tile itself.
- The Vault screen now includes a
Current Bonusessummary panel so all purchased permanent upgrades are visible in one place. - Event, Bounty, and Contract boards now keep their existing overhead notification icon visible after the surrounding area has been explored, and that icon clears the first time the matching board is opened.
- Fixed neutral item comparisons rendering as upgrades.
- Inventory compare rows now use the neutral color when a displayed stat delta rounds to no change instead of showing a misleading green improvement.
v0.29.15
Section titled “v0.29.15”- Fixed the Character screen stats panel overflowing the inventory layout.
- Warden stats now live inside their own scrollable panel so expanded stat lists stay inside the inventory UI instead of spilling past the overlay bounds.
v0.29.14
Section titled “v0.29.14”- Expanded the Warden inventory stats panel with live combat utility stats.
- The inventory screen now shows final live values for
Cooldown Reduction,Move Speed, andLifestealinstead of only their partial RPG-derived values. - Added
Ability Charges,Ability Cost Reduction,Chain Bounces,Weapon Range,Projectile Range, andVision Rangeto the Warden stats list.
v0.29.13
Section titled “v0.29.13”- Fixed cooldown reduction and consumable handling for active abilities.
- Warden ability cooldowns now respect RPG cooldown reduction from gear, talents, and temporary consumable buffs.
- Cooldown-reduction consumables now refresh instead of stacking and enforce a use cooldown that outlasts the buff window.
- Prevented bag swaps that would destroy inventory items.
- Equipping, unequipping, or unsocketing a bag now fails if the reduced capacity would strand items beyond the new slot limit.
- Polished trader, cleanse, and board interactions.
- Trader offer locks now cost copper instead of gold.
- Father Mathias now lets you cycle through multiple corrupted items before choosing which one to cleanse.
- Event Board rerolls can now be purchased repeatedly instead of stopping after one use.
- Fixed world interactions and nemesis edge cases.
- Removed the duplicate church door on the main map.
- Slime nemeses no longer arrive with escorts and can no longer multiply into additional slimes.
- Expanded the inventory stats panel.
- The Warden stats view now lists active economy, pickup, cooldown, and resistance stats alongside core combat values.
v0.29.12
Section titled “v0.29.12”- Fixed blank early-game RPG gear rolls.
- Common and other low-roll non-Unique equipment now falls back to its template baseline stats when a drop would otherwise spawn with no bonuses at all.
- This keeps items like early bows and starter armor pieces sellable and usable even when they miss both affix and implicit stat rolls.