Patch Notes Page 26
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v0.29.2
Section titled “v0.29.2”- Fixed recap rows that still collapsed Warden primaries down to one or two stray letters.
- Very short broken recap labels now snap back to the active Warden primary when they clearly match the primary’s leading or trailing fragment, covering cases like Jack’s
Sword Slashshowing up asR.
v0.29.1
Section titled “v0.29.1”- Fixed Warden recap ability names degrading into clipped fragments or symbols.
- Recap label normalization now repairs the current Warden’s full ability kit, so damaged labels such as clipped primary attacks and Ellis’
Consecrationresolve back to their authored names before the recap renders.
v0.29.0
Section titled “v0.29.0”- Added recurring scripted boss events to Infinite mode.
- After the wave-10 Verdaxis event, Infinite now forces another scripted Dragon or Baron Von Dreadmoor boss wave every 20 waves starting at wave 30.
- Each eligible endless milestone wave randomly chooses between Verdaxis and Baron Von Dreadmoor instead of relying on the ordinary boss rotation.
v0.28.8
Section titled “v0.28.8”- Retuned late Infinite-mode economy so post-wave-40 upgrades land faster.
- Endless copper now ramps much harder after wave 40, with noticeably bigger payouts from wave clears, bosses, minibosses, and other chunk rewards.
- Infinite runs should now support buying multiple upgrades per wave much more reliably once the endless economy kicks in.
- Capped enemy base move-speed growth in the late game.
- Enemy baseline speed now stops climbing after wave 55 instead of compounding forever through deeper runs.
- Fixed recursive slime multiplication.
- A slime can now split only once, and child slimes spawned from that split no longer multiply again.
v0.28.7
Section titled “v0.28.7”- Added a dedicated Gem Dust reagent item for gem breakdowns.
Gem Dustnow uses the newGemDust.pngequipment sprite instead of borrowing a gem atlas slot.- Salvaged gems and high-tier gear dust now surface as a proper reagent item in the reagent inventory.
v0.28.6
Section titled “v0.28.6”- Fixed salvage breakdowns that could wrongly fail with
Inventory is full. - High-tier salvage can now return gem shards into the reagent inventory instead of failing because
gem_shardhad no item id in authored recipe data. - Fixed reagent inventory stack identity.
- Distinct salvage materials such as silver bars, iron bars, twigs, and leather scraps now keep separate stacks instead of collapsing into the first reagent entry.
v0.28.5
Section titled “v0.28.5”- Corrected recovered gem routing after salvage.
- Breaking down socketed gear now returns recovered gems to the standard inventory, while salvage reagents continue to route into the reagent inventory.
v0.28.4
Section titled “v0.28.4”- Fixed salvage outputs routing into the wrong inventory.
- Breaking items down now sends salvage reagents and recovered socketed gems/runes into the dedicated reagent inventory instead of failing against the normal gear bag.
- Reagent inventory stacks now grow by quantity without using the standard inventory slot cap, and crafting gem-dust accounting now also reads gems stored in the reagent tab.