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Patch Notes Page 23

  • Retuned melee talent tree pacing.
  • Melee reach talent nodes now sit deeper in melee Warden trees instead of appearing as the first early-path pickup.
  • Tank, Damage, Assassin, Support, Special, Druid, and Berserker now reach those melee-range bonuses around the third purchase on their branch.
  • Retuned late-wave Ability Shop damage growth.
  • Physical and Magical Damage shop upgrades are back to their lighter early-run baseline.
  • Once a run reaches wave 50, those same upgrades step up to the stronger late-run per-purchase gain.
  • Retuned Ability Shop magic scaling.
  • Ability Shop Magical Damage levels now grant the same per-purchase scaling as Physical Damage levels.
  • Retuned late-run combat and leveling.
  • Strength and Dexterity now contribute more Attack Power so physical scaling stays meaningful deeper into runs.
  • Ability Shop Physical Damage levels now grant more damage per purchase.
  • EXP rewards now gain a wave-based multiplier, with an extra late-wave ramp after wave 45.
  • Fixed and expanded Trax stat stock.
  • Oath of Ruin now applies its 50% damage bonus through the shared Warden damage multiplier so both physical and magical damage benefit.
  • Attribute shop items now use the new medal icons, and Trax can now offer a Luck medal that raises Warden Luck.
  • Expanded Luck and melee build support.
  • Gear can now roll +Luck affixes alongside Strength, Dexterity, Intelligence, and Endurance affixes.
  • Melee-focused Warden talent nodes now add melee reach and extra mitigation where appropriate.
  • Updated boss pressure rules.
  • The Vampire Lord now calls Zombies, Skeletons, Ghosts, and Thralls at 75%, 50%, and 25% HP.
  • Dragon regeneration is now capped at each 75%, 50%, and 25% HP milestone once that milestone is reached.
  • Updated Evasion scaling and avoidance behavior.
  • Evasion now scales primarily from Dexterity with secondary Luck support, while existing Evasion gear affixes still add directly to the stat.
  • Enemy contact, melee, and projectile hits continue to resolve through Evasion-driven dodge outcomes when RPG combat is enabled.
  • Fire tiles now check Evasion before applying burn, making avoidance builds less likely to ignite while crossing hazards.
  • The Character screen now labels Evasion as Evasion (DEX/LCK) so the stat source is clearer.
  • Fixed Crafting recipe tile content and sizing.
  • Recipe tiles now display the item name, summed required reagent count, and the crafted item’s stat/affix preview lines.
  • Recipe tiles now use a normalized fixed height so the recipe grid does not mix uneven card sizes.
  • Crafting rarity colors now use stable hex color strings so recipe names and the selected Details item name render reliably.
  • Fixed Crafting recipe tile readability.
  • Recipe tiles now show only the crafted item name, with no tile icon or stat preview content competing for the label.
  • The Crafting details panel now keeps the selected item name on the left and the item icon on the top-right.
  • Polished crafting and trader item previews.
  • Gear Crafting recipe tiles now show the crafted item’s Unique rarity, ilvl, icon, and key stat lines directly on the recipe tile.
  • The Crafting details pane now mirrors trader item details with a larger item icon, rarity-colored title/description text, and stat lines for the selected recipe output.
  • Trax’s trader offer tiles now show the item’s icon in the bottom-right corner.
  • Fixed Large Health Potion inventory icon fallback.
  • Legacy heal potion item definitions without explicit icon metadata now fall back to the authored Potions.png atlas so Large Health Potions render correctly in inventory and item UI.