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Patch Notes Page 2

  • Added a template item mod for RPG equipment authors.
  • mods/template_item_mod/ now adds Artifact-quality Sunglasses headgear using Sunglasses.png.
  • The Sunglasses enter the loot pool through the Artifact drop path, guarantee at least +10 INT, and roll multiple mod-local affixes.
  • Equipping the Sunglasses applies a full-screen shade tint, demonstrating the new data-driven equipment screenTint hook.
  • Fixed mod selection persistence across restarts.
  • Enabling mods now saves the player’s selected mod list to local mod selection data and reloads into the shared modded profile on the next launch.
  • Disabling mods now saves an empty selected-mod list and reloads into the vanilla profile.dat profile on the next launch.
  • Shipped data/modding/mod_defaults.json remains the authored default instead of acting as the player’s live settings file.
  • Refined official mod support.
  • The game now launches with no mods loaded by default, even when mod folders already exist.
  • Enabling mods from the Mods screen switches to one shared modded save, profile_modded.dat, while vanilla play remains on profile.dat.
  • Steam achievements and leaderboard submissions are disabled once runtime mods have loaded in the session.
  • Tightened modded multiplayer parity.
  • Hosts and clients now require matching active mod-set hashes and mod-list digests, including rejecting vanilla-to-modded mismatches.
  • Steam lobby browsing now filters public lobbies by the active mod parity data.
  • Refreshed the multiplayer Lobby screen.
  • Lobby now matches the square parchment/brass structure used by Host, Join, and Mods.
  • Warden selection, player roster, chat, and lobby actions now sit in clearer panels with stronger keyboard/controller focus styling.
  • Reworked the main menu Start flow.
  • Start now opens a Play submenu with Solo/New Game and Multiplayer/Host/Join sections.
  • Mods moved out of the Setup list into a floating top-right main-menu button.
  • Refreshed multiplayer and mod menu presentation.
  • Host, Join, and Mods now use the newer square parchment/brass menu structure with clearer panels and footer actions.
  • Host, Join, and Mods now show stronger controller/keyboard focus styling on their active fields and actions.
  • Made the pause-menu music track list scrollable.
  • Mouse wheel input now scrolls the hovered track list instead of limiting the panel to the first visible page.
  • Controller up/down selection keeps the highlighted track in view, and the list now shows a slim scrollbar when more than eight tracks are available.
  • Added an in-game pause-menu music selector.
  • The pause menu now shows the current gameplay track, track names, Back, Play/Pause, Next, Shuffle, and Repeat controls.
  • Players can disable individual in-game tracks, mark favorites, and create local Mix playlists from the authored gameplay music library.
  • Music preferences and local playlists now save to local music preferences, keeping playlist edits separate from progression saves.
  • Expanded Kalibros tutorial coverage.
  • The first accepted quest now schedules a delayed Kalibros lesson about quest tracking, rewards, reputation, and what reputation changes.
  • The first inventory open now teaches left-click gear equip/socketing, consumable assignment to empty R/F quick action slots, and right-click item compare.
  • The Round 3 Trader/Pub/Church points-of-interest tutorial now also names the southern Blacksmith.
  • Right-clicking an RmlUI inventory item now pins it in Details for compare instead of entering the unsocket flow.
  • Android package metadata now reports 0.61.8-android.0 for future refreshed APKs.