Patch Notes Page 154
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v0.0.559
Section titled “v0.0.559”- Added a day/night cycle design task document for smooth
globalDarknessAlphatransitions.
v0.0.560
Section titled “v0.0.560”- Added a smooth day/night lighting cycle that animates
globalDarknessAlphaduring runs. - Randomized start time-of-day, cycle pacing, and keyframe-driven darkness are tunable via
data/lighting.json.
v0.0.561
Section titled “v0.0.561”- Windows packaging now bundles engine/game DLLs required at runtime.
- Includes
librmlui.dllwhen built as a shared library.
v0.0.562
Section titled “v0.0.562”- Windows packaging now bundles all DLLs produced by the build (engine, game, and deps).
- Fixes missing
libfreetype.dllin the packaged zip.
v0.0.563
Section titled “v0.0.563”- Windows packaging now includes the full build tree in the distributable zip.
v0.0.564
Section titled “v0.0.564”- Windows packaging now bundles runtime DLLs from build outputs and FreeType.
- Ensures
libengine.dll,libzeta_game.dll,librmlui.dll, andlibfreetype.dllare included when present.
v0.0.565
Section titled “v0.0.565”- Added the Die powerup pickup with random outcomes (rewards, curses, spawns).
- Tunable weights and effects live under
powerups.dieindata/gameplay.json. - Die pickups ignore magnet pull.
v0.0.566
Section titled “v0.0.566”- Stabilized Trader sell list buttons so they no longer collapse with long item names.
- Long inventory item names now truncate in the sell list.