Patch Notes Page 153
Patch Notes Index
Return to the patch-note index.
Previous Page
Newer entries.
Next Page
Older entries.
v0.0.551
Section titled “v0.0.551”- Fixed ambient light overlay clipping and added a fallback glow when light textures fail.
v0.0.552
Section titled “v0.0.552”- Added lighting debug toggles (
debugTestLight,debugShowLightCount) to diagnose missing glows.
v0.0.553
Section titled “v0.0.553”- Lighting config now resolves via asset roots and logs its load state for easier debugging.
- Lighting debug test light can render without enabling the full lighting pass.
v0.0.554
Section titled “v0.0.554”- Fixed downscaled light buffer alpha so additive glows show correctly.
v0.0.555
Section titled “v0.0.555”- Reduced ambient lighting intensity and slightly eased global darkness.
v0.0.556
Section titled “v0.0.556”- Lowered ambient light intensity and reduced color tinting for a subtler glow.
v0.0.557
Section titled “v0.0.557”- Reduced global lighting darkness for a brighter baseline.
v0.0.558
Section titled “v0.0.558”- Added light clustering to prevent stacked fire glows from blowing out.