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Patch Notes Page 153

  • Fixed ambient light overlay clipping and added a fallback glow when light textures fail.
  • Added lighting debug toggles (debugTestLight, debugShowLightCount) to diagnose missing glows.
  • Lighting config now resolves via asset roots and logs its load state for easier debugging.
  • Lighting debug test light can render without enabling the full lighting pass.
  • Fixed downscaled light buffer alpha so additive glows show correctly.
  • Reduced ambient lighting intensity and slightly eased global darkness.
  • Lowered ambient light intensity and reduced color tinting for a subtler glow.
  • Reduced global lighting darkness for a brighter baseline.
  • Added light clustering to prevent stacked fire glows from blowing out.