Patch Notes Page 152
Patch Notes Index
Return to the patch-note index.
Previous Page
Newer entries.
Next Page
Older entries.
v0.0.543
Section titled “v0.0.543”- Added a live gameplay attract mode behind the main menu UI.
- AI-controlled Warden is invincible, kites, and uses abilities with continuous waves.
- No HUD, pickups, damage numbers, or menu input capture in the background.
- Tuning lives in
data/menu_attract.json.
v0.0.544
Section titled “v0.0.544”- Main menu attract mode now supports a warden deny list in
data/menu_attract.json.
v0.0.545
Section titled “v0.0.545”- Fixed a crash during the main menu attract-mode simulation.
v0.0.546
Section titled “v0.0.546”- Menu attract mode now supports a configurable combat fallback to avoid collision-system crashes.
v0.0.547
Section titled “v0.0.547”- Main menu backdrop is now transparent so the live attract background is visible.
v0.0.548
Section titled “v0.0.548”- Returning to the main menu now clears the in-run HUD overlays.
v0.0.549
Section titled “v0.0.549”- Added ambient lighting with a darker world baseline and additive light glows.
- Fire and Light tile properties now emit ambient light.
- Fire, lightning, and explosion VFX now glow.
- Added
data/lighting.jsonfor lighting quality, darkness, and effect tuning.
v0.0.550
Section titled “v0.0.550”- Fixed ambient lights failing to render on some setups.