Skip to content

Patch Notes Page 152

  • Added a live gameplay attract mode behind the main menu UI.
  • AI-controlled Warden is invincible, kites, and uses abilities with continuous waves.
  • No HUD, pickups, damage numbers, or menu input capture in the background.
  • Tuning lives in data/menu_attract.json.
  • Main menu attract mode now supports a warden deny list in data/menu_attract.json.
  • Fixed a crash during the main menu attract-mode simulation.
  • Menu attract mode now supports a configurable combat fallback to avoid collision-system crashes.
  • Main menu backdrop is now transparent so the live attract background is visible.
  • Returning to the main menu now clears the in-run HUD overlays.
  • Added ambient lighting with a darker world baseline and additive light glows.
  • Fire and Light tile properties now emit ambient light.
  • Fire, lightning, and explosion VFX now glow.
  • Added data/lighting.json for lighting quality, darkness, and effect tuning.
  • Fixed ambient lights failing to render on some setups.