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v0.0.535
Section titled “v0.0.535”- Escort Duty NPCs now use a smaller navigation hitbox to reduce collision snagging.
v0.0.536
Section titled “v0.0.536”- Escort Duty pathing now clamps movement to the navmesh and repaths when progress stalls.
- Nav debug path overlay now draws escort routes.
- Escort Duty collision hitbox scale reduced further to avoid snagging.
v0.0.537
Section titled “v0.0.537”- Inventory details pane now lists food/potion healing and regen amounts.
v0.0.538
Section titled “v0.0.538”- Damage numbers now tint by hit type (normal/crit/fire/poison).
v0.0.539
Section titled “v0.0.539”- Blood puddle decals now spawn under the hero when bleeding or taking health damage and fade over time.
- Tunable via
data/gameplay.json→bloodPuddles.
v0.0.540
Section titled “v0.0.540”- Low damage ticks now show small decimals in floating numbers instead of rounding to 0.
v0.0.541
Section titled “v0.0.541”- DoT damage numbers now batch until at least 1 damage before showing, keeping integer-only display.
v0.0.542
Section titled “v0.0.542”- Electric damage numbers are now light blue.
- Jade’s Lightning Bolt now spawns damage numbers.
- Lightning Dome tick damage now shows floating numbers.
- Lightning Bolt visuals are less likely to cancel when firing near walls.