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Patch Notes Page 151

  • Escort Duty NPCs now use a smaller navigation hitbox to reduce collision snagging.
  • Escort Duty pathing now clamps movement to the navmesh and repaths when progress stalls.
  • Nav debug path overlay now draws escort routes.
  • Escort Duty collision hitbox scale reduced further to avoid snagging.
  • Inventory details pane now lists food/potion healing and regen amounts.
  • Damage numbers now tint by hit type (normal/crit/fire/poison).
  • Blood puddle decals now spawn under the hero when bleeding or taking health damage and fade over time.
  • Tunable via data/gameplay.jsonbloodPuddles.
  • Low damage ticks now show small decimals in floating numbers instead of rounding to 0.
  • DoT damage numbers now batch until at least 1 damage before showing, keeping integer-only display.
  • Electric damage numbers are now light blue.
  • Jade’s Lightning Bolt now spawns damage numbers.
  • Lightning Dome tick damage now shows floating numbers.
  • Lightning Bolt visuals are less likely to cancel when firing near walls.