Patch Notes Page 135
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v0.0.407
Section titled “v0.0.407”- Fixed Inventory/Character screen inventory item rendering (RmlUi).
- Inventory tiles now reuse the equipment-style slot layout, restoring readable names and icon rendering.
v0.0.408
Section titled “v0.0.408”- Fixed Inventory/Character screen inventory grid layout (RmlUi).
- Inventory grid now scrolls via a wrapper so 3-wide tiles keep their width.
- Inventory item labels now wrap for readability.
v0.0.409
Section titled “v0.0.409”- Fixed Inventory/Character screen inventory tile width (RmlUi).
- Inventory grid now stretches to full panel width so tiles render 3-wide.
v0.0.410
Section titled “v0.0.410”- Fixed Inventory/Character screen inventory tile sizing (RmlUi).
- Inventory tiles now compute pixel widths at runtime to stay 3-wide and readable.
v0.0.411
Section titled “v0.0.411”- Fixed Inventory/Character screen inventory interactions (RmlUi).
- Inventory tiles now wrap 3-wide using float layout.
- Clicking inventory tiles is no longer swallowed by drag-scrolling.
v0.0.412
Section titled “v0.0.412”- Fixed Inventory/Character screen inventory grid layout + input (RmlUi).
- Inventory tiles wrap 3-wide with stable sizing.
- Click/drag scrolling no longer prevents selecting/equipping items.
v0.0.413
Section titled “v0.0.413”- Fixed Inventory/Character screen inventory grid layout + scroll (RmlUi).
- Inventory tiles now use absolute positioning for consistent 3-wide layout.
- Tile height reduced slightly for readability.
- Mouse wheel direction corrected for UI scrolling.
v0.0.414
Section titled “v0.0.414”- Fixed Inventory/Character screen inventory drag/drop (RmlUi).
- Inventory tiles remain 3-wide and slightly shorter.
- Clicks now select/equip, and drag-drop works for equip and rearrange.