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Patch Notes Page 135

  • Fixed Inventory/Character screen inventory item rendering (RmlUi).
  • Inventory tiles now reuse the equipment-style slot layout, restoring readable names and icon rendering.
  • Fixed Inventory/Character screen inventory grid layout (RmlUi).
  • Inventory grid now scrolls via a wrapper so 3-wide tiles keep their width.
  • Inventory item labels now wrap for readability.
  • Fixed Inventory/Character screen inventory tile width (RmlUi).
  • Inventory grid now stretches to full panel width so tiles render 3-wide.
  • Fixed Inventory/Character screen inventory tile sizing (RmlUi).
  • Inventory tiles now compute pixel widths at runtime to stay 3-wide and readable.
  • Fixed Inventory/Character screen inventory interactions (RmlUi).
  • Inventory tiles now wrap 3-wide using float layout.
  • Clicking inventory tiles is no longer swallowed by drag-scrolling.
  • Fixed Inventory/Character screen inventory grid layout + input (RmlUi).
  • Inventory tiles wrap 3-wide with stable sizing.
  • Click/drag scrolling no longer prevents selecting/equipping items.
  • Fixed Inventory/Character screen inventory grid layout + scroll (RmlUi).
  • Inventory tiles now use absolute positioning for consistent 3-wide layout.
  • Tile height reduced slightly for readability.
  • Mouse wheel direction corrected for UI scrolling.
  • Fixed Inventory/Character screen inventory drag/drop (RmlUi).
  • Inventory tiles remain 3-wide and slightly shorter.
  • Clicks now select/equip, and drag-drop works for equip and rearrange.