Patch Notes Page 134
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v0.0.399
Section titled “v0.0.399”- Fixed Inventory/Character screen inventory grid rows (RmlUi).
- Inventory tiles now render in explicit 3-column rows.
v0.0.400
Section titled “v0.0.400”- Fixed Inventory/Character screen inventory hang (RmlUi).
- Ensured inventory row markup closes correctly for empty slots.
v0.0.401
Section titled “v0.0.401”- Adjusted Inventory/Character screen item tile sizing (RmlUi).
- Inventory tiles are taller and icons larger for better readability.
v0.0.402
Section titled “v0.0.402”- Fixed Inventory/Character screen inventory grid sizing (RmlUi).
- Inventory rows now stretch to full panel width.
- Inventory tiles have a consistent height for readable text/icons.
v0.0.403
Section titled “v0.0.403”- Adjusted Inventory/Character screen inventory grid layout (RmlUi).
- Inventory tiles now wrap reliably using flexbox (3 columns).
v0.0.404
Section titled “v0.0.404”- Fixed Inventory/Character screen inventory tile width (RmlUi).
- Inventory grid now stretches full-width and tiles keep 3-column sizing.
v0.0.405
Section titled “v0.0.405”- Fixed Inventory/Character screen inventory tile sizing (RmlUi).
- Inventory tiles now use explicit widths (equipment-style) so names/icons display correctly.
v0.0.406
Section titled “v0.0.406”- Fixed Inventory/Character screen inventory rendering (RmlUi).
- Inventory now uses a stable 3-column table layout for consistent sizing.