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Patch Notes Page 134

  • Fixed Inventory/Character screen inventory grid rows (RmlUi).
  • Inventory tiles now render in explicit 3-column rows.
  • Fixed Inventory/Character screen inventory hang (RmlUi).
  • Ensured inventory row markup closes correctly for empty slots.
  • Adjusted Inventory/Character screen item tile sizing (RmlUi).
  • Inventory tiles are taller and icons larger for better readability.
  • Fixed Inventory/Character screen inventory grid sizing (RmlUi).
  • Inventory rows now stretch to full panel width.
  • Inventory tiles have a consistent height for readable text/icons.
  • Adjusted Inventory/Character screen inventory grid layout (RmlUi).
  • Inventory tiles now wrap reliably using flexbox (3 columns).
  • Fixed Inventory/Character screen inventory tile width (RmlUi).
  • Inventory grid now stretches full-width and tiles keep 3-column sizing.
  • Fixed Inventory/Character screen inventory tile sizing (RmlUi).
  • Inventory tiles now use explicit widths (equipment-style) so names/icons display correctly.
  • Fixed Inventory/Character screen inventory rendering (RmlUi).
  • Inventory now uses a stable 3-column table layout for consistent sizing.