Patch Notes Page 133
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v0.0.391
Section titled “v0.0.391”- Improved Trader (RmlUi) layout.
- Trader panel is wider and clamps to the viewport at smaller resolutions.
- Offer cards now render as a 2x2 grid instead of a vertical list.
v0.0.392
Section titled “v0.0.392”- Fixed Trader offer layout.
- Offer cards now render in two columns using flexbox (RmlUi does not support CSS grid).
- Offer list scrolls if it doesn’t fit vertically.
v0.0.393
Section titled “v0.0.393”- Fixed Windows packaging build dependency for RmlUi.
- Freetype now auto-fetches when missing so the win build can configure cleanly.
v0.0.394
Section titled “v0.0.394”- Began migrating the in-run Inventory/Character screen to RmlUi.
- Character screen now renders as a themed RmlUi modal overlay (equipment, stats, inventory grid, hotbar, run/abilities/details).
v0.0.395
Section titled “v0.0.395”- Improved Inventory/Character screen (RmlUi).
- Character panel is wider and clamps to the viewport.
- Stats panel moved to the left of the equipment panel.
- Inventory now renders as a wrapped grid and shows item icons.
- Equipment slots and hotbar now show item icons.
v0.0.396
Section titled “v0.0.396”- Fixed Inventory/Character screen interactions (RmlUi).
- Inventory grid now uses inline-block wrapping so it displays as a true grid in RmlUi.
- Inventory/equipment clicks are captured reliably (fixes inventory item equip clicks).
v0.0.397
Section titled “v0.0.397”- Fixed Inventory/Character screen inventory layout (RmlUi).
- Inventory list now wraps into a 3-column grid.
v0.0.398
Section titled “v0.0.398”- Fixed Inventory/Character screen inventory grid layout (RmlUi).
- Inventory tiles now wrap reliably into 3 columns.
- Inventory item names and icons render consistently.