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Patch Notes Page 133

  • Improved Trader (RmlUi) layout.
  • Trader panel is wider and clamps to the viewport at smaller resolutions.
  • Offer cards now render as a 2x2 grid instead of a vertical list.
  • Fixed Trader offer layout.
  • Offer cards now render in two columns using flexbox (RmlUi does not support CSS grid).
  • Offer list scrolls if it doesn’t fit vertically.
  • Fixed Windows packaging build dependency for RmlUi.
  • Freetype now auto-fetches when missing so the win build can configure cleanly.
  • Began migrating the in-run Inventory/Character screen to RmlUi.
  • Character screen now renders as a themed RmlUi modal overlay (equipment, stats, inventory grid, hotbar, run/abilities/details).
  • Improved Inventory/Character screen (RmlUi).
  • Character panel is wider and clamps to the viewport.
  • Stats panel moved to the left of the equipment panel.
  • Inventory now renders as a wrapped grid and shows item icons.
  • Equipment slots and hotbar now show item icons.
  • Fixed Inventory/Character screen interactions (RmlUi).
  • Inventory grid now uses inline-block wrapping so it displays as a true grid in RmlUi.
  • Inventory/equipment clicks are captured reliably (fixes inventory item equip clicks).
  • Fixed Inventory/Character screen inventory layout (RmlUi).
  • Inventory list now wraps into a 3-column grid.
  • Fixed Inventory/Character screen inventory grid layout (RmlUi).
  • Inventory tiles now wrap reliably into 3 columns.
  • Inventory item names and icons render consistently.