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Patch Notes Page 130

  • Fixed New Game screen remaining visible after starting a run when the RmlUi HUD is enabled.
  • Converted the bottom-right ability bar to the new RmlUi HUD.
  • Preserves click-to-upgrade and the hover tooltip (name/description/upgrade cost).
  • Ability icons are still rendered by the engine into the RmlUi layout.
  • Converted the in-run status card (under the resource panel) to the new RmlUi HUD.
  • Preserves all existing status lines (intermission, mutators, bounties/contracts, events, warnings, etc).
  • Fixed the in-run RmlUi status card rendering with missing text.
  • Fixed the in-run RmlUi status card text color/alpha so lines are visible.
  • Polished RmlUi HUD layout spacing and alignment.
  • Added more separation between vitals and quick-action buttons.
  • Reworked action button and inventory cycler text alignment.
  • Fixed ability tooltip layering/flicker (now draws on top).
  • Fixed RmlUi HUD alignment and tooltip layering.
  • Status card now aligns with the top-left HUD panels.
  • Ability tooltip now renders above engine-drawn ability icons.
  • Slightly reduced hotkey keycap sizing.
  • Fixed RmlUi HUD sizing and tooltip clamping.
  • Action panel no longer clips its buttons.
  • Ability tooltip now stays on-screen near the cursor.