Patch Notes Page 130
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v0.0.367
Section titled “v0.0.367”- Fixed New Game screen remaining visible after starting a run when the RmlUi HUD is enabled.
v0.0.368
Section titled “v0.0.368”- Converted the bottom-right ability bar to the new RmlUi HUD.
- Preserves click-to-upgrade and the hover tooltip (name/description/upgrade cost).
- Ability icons are still rendered by the engine into the RmlUi layout.
v0.0.369
Section titled “v0.0.369”- Converted the in-run status card (under the resource panel) to the new RmlUi HUD.
- Preserves all existing status lines (intermission, mutators, bounties/contracts, events, warnings, etc).
v0.0.370
Section titled “v0.0.370”- Fixed the in-run RmlUi status card rendering with missing text.
v0.0.371
Section titled “v0.0.371”- Fixed the in-run RmlUi status card text color/alpha so lines are visible.
v0.0.372
Section titled “v0.0.372”- Polished RmlUi HUD layout spacing and alignment.
- Added more separation between vitals and quick-action buttons.
- Reworked action button and inventory cycler text alignment.
- Fixed ability tooltip layering/flicker (now draws on top).
v0.0.373
Section titled “v0.0.373”- Fixed RmlUi HUD alignment and tooltip layering.
- Status card now aligns with the top-left HUD panels.
- Ability tooltip now renders above engine-drawn ability icons.
- Slightly reduced hotkey keycap sizing.
v0.0.374
Section titled “v0.0.374”- Fixed RmlUi HUD sizing and tooltip clamping.
- Action panel no longer clips its buttons.
- Ability tooltip now stays on-screen near the cursor.