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Patch Notes Page 131

  • Fixed the in-run RmlUi HUD left-stack layout.
  • Action buttons no longer clip out of their panel.
  • Status card aligns with the panel border (not inset by padding).
  • Fixed ability tooltip rendering.
  • Tooltip now renders above engine-drawn ability icons.
  • Tooltip is clamped after layout so it doesn’t go off-screen.
  • Fixed in-run RmlUi HUD sizing.
  • Resource panel is content-sized so vitals bars don’t clip.
  • Action/status panels are anchored from the computed resource/action sizes (more robust across scaling).
  • Fixed ability tooltip behavior.
  • Tooltip is auto-height so the upgrade cost line stays inside the panel.
  • Tooltip prefers opening to the left of the cursor to avoid 1-frame offscreen flashes.
  • Fixed in-run RmlUi HUD spacing.
  • Lowered the status card so it doesn’t clip into the quick-action button panel.
  • Fixed in-run RmlUi HUD spacing.
  • Lowered the status card further to ensure it never overlaps the quick-action buttons.
  • Began migrating in-run modal overlays to RmlUi.
  • Pause menu now uses RmlUi (including the Main Menu confirmation).
  • Death screen now uses RmlUi (Restart/Recap/Quit); recap panel remains legacy for now.
  • Fixed RmlUi in-run overlays.
  • Pause and death screen buttons now render their labels correctly.
  • Began migrating in-run HUD callouts to RmlUi.
  • Toast stack now renders through the in-run RmlUi HUD (legacy toast renderer kept as fallback).
  • Profiler/perf overlay now renders through the in-run RmlUi HUD.
  • RPG combat debug overlay now renders through the in-run RmlUi HUD.
  • Fixed in-run RmlUi toast + perf/debug rendering.
  • Toast/panel DOM now updates after timer updates, so text and toasts actually appear.