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Patch Notes Page 13

  • Improved George cleric healing readability.
  • George’s Cleric militia now use a visible heal burst on their target instead of relying on health bars quietly rising.
  • Cleric heals still keep the support highlight, but now reuse the stronger small-heal visual pass already used by other healer kits.
  • Improved George’s support HUD and building controls.
  • George now shows a dedicated Supply panel to the left of Lives, matching Sage’s support HUD treatment.
  • The minimap wallet strip now only shows Copper and Gold instead of duplicating Supply beside those currencies.
  • Barracks training rows and Tower garrison controls now respond reliably from the live selected-building overlay.
  • Fixed George’s build flow so it no longer pauses single-player combat.
  • Opening the Build menu now leaves the live match running instead of routing through the shared pause overlay.
  • Clicking a build option now immediately anchors the matching ghost structure for RTS-style placement instead of stalling in the menu.
  • Improved George militia navigation.
  • Builder-trained mini units now reuse the smarter merc-style steering state for wall-following and collision-aware pathing.
  • Summoned mini units now correctly activate their configured merc-style controller path as well.
  • Reworked Sage summon control and threat handling.
  • Enemies now keep pressing toward Sage by default, but will peel to a nearby Sage summon when that summon is the closer target.
  • Sage’s summons now reuse tighter merc-style regroup and stuck-recovery behavior, and Rally recalls spread the swarm around Sage instead of piling every summon onto one point.
  • Improved Sage summon survivability and presentation.
  • Beetles and snakes now have much higher health, shields, armor, dodge, and out-of-combat regeneration.
  • Sage now shows a dedicated summon supply panel beside the Lives panel, and starts runs with a 5 supply cap.
  • Fixed wasted Sage summon casts at the supply cap.
  • Summon Beatle, Summon Snake, and Swarm Burst no longer spend energy, trigger cooldowns, or fire when Sage is already at the supply cap.
  • Sage now gets a first-run Kalibros tutorial explaining drag-select plus right-click summon orders on keyboard/mouse.
  • Updated Cigarette Puff hotbar presentation.
  • The Puff ability icon now uses assets/Sprites/Equipment/Cigarette.png frame 0 instead of a shared ability-sheet icon.
  • The hotbar icon stays on frame 0 even while the equipped buff card switches to the lit frame during an active Puff.
  • Updated Cigarette Puff feedback.
  • Puff buff text and hotbar text now correctly describe the 10% self-poison instead of the old 25% value.
  • Cigarette Smoke now respawns periodically for the full Puff duration so the Warden keeps emitting smoke while the buff is active.
  • Fixed and retuned Cigarette Puff.
  • Puff self-poison now deals 10% of current health over the buff duration instead of 25%.
  • Puff self-poison now bypasses shields and only drains health.
  • Cigarette Smoke now uses the shared sprite-sheet VFX path so the drifting smoke effect is visible when Puff is activated.
  • Added Cigarette as a new Artifact trinket.
  • Cigarette uses Cigarette.png, rolls artifact-level mixed offense affixes, and keeps the same rainbow Artifact item-name and loot-beam treatment as the rest of the artifact pool.
  • Equipping Cigarette grants Puff on the next open artifact hotkey with a 30s cooldown.
  • Puff now doubles physical and magical damage for 15s, poisons the Warden for 25% of current health over that duration, and flips the equipped buff icon to the lit frame while active.
  • Each Puff also spawns a rising Smoke cloud from assets/Sprites/Spells/Smoke.png that drifts away and damages enemies on contact.