Patch Notes Page 13
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v0.48.7
Section titled “v0.48.7”- Improved George cleric healing readability.
- George’s Cleric militia now use a visible heal burst on their target instead of relying on health bars quietly rising.
- Cleric heals still keep the support highlight, but now reuse the stronger small-heal visual pass already used by other healer kits.
v0.48.6
Section titled “v0.48.6”- Improved George’s support HUD and building controls.
- George now shows a dedicated Supply panel to the left of Lives, matching Sage’s support HUD treatment.
- The minimap wallet strip now only shows Copper and Gold instead of duplicating Supply beside those currencies.
- Barracks training rows and Tower garrison controls now respond reliably from the live selected-building overlay.
v0.48.5
Section titled “v0.48.5”- Fixed George’s build flow so it no longer pauses single-player combat.
- Opening the Build menu now leaves the live match running instead of routing through the shared pause overlay.
- Clicking a build option now immediately anchors the matching ghost structure for RTS-style placement instead of stalling in the menu.
- Improved George militia navigation.
- Builder-trained mini units now reuse the smarter merc-style steering state for wall-following and collision-aware pathing.
- Summoned mini units now correctly activate their configured merc-style controller path as well.
v0.48.4
Section titled “v0.48.4”- Reworked Sage summon control and threat handling.
- Enemies now keep pressing toward Sage by default, but will peel to a nearby Sage summon when that summon is the closer target.
- Sage’s summons now reuse tighter merc-style regroup and stuck-recovery behavior, and Rally recalls spread the swarm around Sage instead of piling every summon onto one point.
- Improved Sage summon survivability and presentation.
- Beetles and snakes now have much higher health, shields, armor, dodge, and out-of-combat regeneration.
- Sage now shows a dedicated summon supply panel beside the Lives panel, and starts runs with a
5supply cap. - Fixed wasted Sage summon casts at the supply cap.
Summon Beatle,Summon Snake, andSwarm Burstno longer spend energy, trigger cooldowns, or fire when Sage is already at the supply cap.- Sage now gets a first-run Kalibros tutorial explaining drag-select plus right-click summon orders on keyboard/mouse.
v0.48.3
Section titled “v0.48.3”- Updated Cigarette Puff hotbar presentation.
- The
Puffability icon now usesassets/Sprites/Equipment/Cigarette.pngframe0instead of a shared ability-sheet icon. - The hotbar icon stays on frame
0even while the equipped buff card switches to the lit frame during an active Puff.
v0.48.2
Section titled “v0.48.2”- Updated Cigarette Puff feedback.
- Puff buff text and hotbar text now correctly describe the
10%self-poison instead of the old25%value. - Cigarette
Smokenow respawns periodically for the fullPuffduration so the Warden keeps emitting smoke while the buff is active.
v0.48.1
Section titled “v0.48.1”- Fixed and retuned Cigarette Puff.
- Puff self-poison now deals
10%of current health over the buff duration instead of25%. - Puff self-poison now bypasses shields and only drains health.
- Cigarette
Smokenow uses the shared sprite-sheet VFX path so the drifting smoke effect is visible when Puff is activated.
v0.48.0
Section titled “v0.48.0”- Added Cigarette as a new Artifact trinket.
- Cigarette uses
Cigarette.png, rolls artifact-level mixed offense affixes, and keeps the same rainbow Artifact item-name and loot-beam treatment as the rest of the artifact pool. - Equipping Cigarette grants
Puffon the next open artifact hotkey with a30scooldown. Puffnow doubles physical and magical damage for15s, poisons the Warden for25%of current health over that duration, and flips the equipped buff icon to the lit frame while active.- Each Puff also spawns a rising
Smokecloud fromassets/Sprites/Spells/Smoke.pngthat drifts away and damages enemies on contact.