Patch Notes Page 12
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v0.48.15
Section titled “v0.48.15”- Fixed George militia being ghost-consumed during combat training.
- ECS entity ids now stay monotonic for the lifetime of a run instead of being recycled immediately, which prevents stale projectile or VFX references from latching onto freshly trained George militia or newly placed structures.
- George barracks recruits no longer disappear into projectile-looking ghosts while still keeping their supply cost.
- Reduced George cleric heal sparkle size again.
- The green cleric support sparkles now render at
16x16for a tighter heal cue.
v0.48.14
Section titled “v0.48.14”- Fixed George buildings being scrubbed into ghost collision by stale projectile mirrors.
- Replicated projectile bookkeeping now only reuses or destroys entities explicitly tagged as mirrored network projectiles.
- Newly placed George houses, towers, and barracks no longer lose their building, health, or solid state when an old mirrored projectile id gets recycled.
v0.48.13
Section titled “v0.48.13”- Fixed George projectile ownership and replica cleanup.
- George-owned militia and structure shots now resolve back to the owning player in multiplayer snapshots instead of falling into an anonymous shared projectile bucket.
- Replicated projectile entities now scrub stray unit/building render traits before applying projectile visuals, which stops George shots from intermittently borrowing militia or structure art.
v0.48.12
Section titled “v0.48.12”- Fixed George building placement and barracks reliability.
- Builder placement preview now turns invalid on blocked footprints, and blocked clicks no longer commit invisible collision-only structures.
- Barracks-trained militia now search for nearby open ground before spawning so crowded exits no longer make recruits vanish, replace existing units, or desync supply.
- Reworked the selected-building card for George structures.
- House, Tower, and Barracks panels now show explicit health, shields, armor, supply, and queue or garrison state with wider action buttons that do not overlap their labels.
v0.48.11
Section titled “v0.48.11”- Tuned George cleric heal sparkle scale.
- The green sparkle bursts on George cleric heal targets now render at half size for a tighter, less screen-filling support cue.
v0.48.10
Section titled “v0.48.10”- Fixed George cleric heal sparkles on the live militia heal path.
- George’s Cleric mini units now fire their visible heal cue from the actual
MiniUnitSystemmedic-heal path instead of only the separate hired-ally support path. - Healed militia now get the same foregrounded burst and green sparkles when George clerics restore them in combat.
v0.48.9
Section titled “v0.48.9”- Amplified George cleric heal sparkles.
- George’s Cleric militia now spawn multiple green sparkle bursts on the healed target instead of a single subtle flash.
- The sparkle cue remains foregrounded so healing is easier to read inside dense militia packs.
v0.48.8
Section titled “v0.48.8”- Refined George cleric heal readability.
- George’s Cleric militia now add explicit green sparkles on the healed target.
- Cleric heal visuals are now forced into the foreground so the target effect is readable even in unit overlap.