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Patch Notes Page 14

  • Reduced late-wave damage number spam.
  • Simultaneous local hits from the same attack now collapse into larger combined values instead of spawning long chains of separate floating numbers.
  • Damage number batching now uses a wider burst window and a local clustering radius so high-wave cleave and similar AoE bursts stay readable without covering the fight.
  • Added The Chandler as a new Artifact ring.
  • The Chandler uses CleaveRing.png, always grants at least +7 STR, rolls artifact-level melee affixes, and keeps a persistent cleave buff visible while equipped.
  • The Chandler’s passive cleave now splashes nearby enemies for roughly 30% damage without requiring an activated ability.
  • Updated authored food names to match the revised Food.png sheet.
  • Former Cheese entries now appear as Peas.
  • Former Eggplant entries now appear as Pepper.
  • Retuned Glizzy piles.
  • Base impact and poison damage from the dropped piles were cut in half.
  • Retuned Witch Hat Disguise.
  • Disguise now lasts 10s instead of 30s.
  • Witch Hat Disguise now shows a 15s cooldown in the granted ability card and keeps a live cooldown floor of at least 15s even after cooldown-reduction effects.
  • Fixed Artifact follow-up behavior.
  • Witch Hat Disguise now swaps the Warden into enemy movement and attack sprites without applying the cloak/invisibility status.
  • Enemies now ignore a disguised Warden through AI targeting, special targeting, and contact attacks while the transformation buff is active.
  • Glizzy now loads its toxic pile art from the shipped Equipment/GlizzyDrop.png asset and no longer gates pile spawning on the texture load path.
  • Cooldown Reduction display now preserves fractional cooldown values such as Witch Hat’s exact 6.66% roll instead of rounding them to 7%.
  • Added Witch Hat as a new Artifact head item.
  • Witch Hat uses WitchHat.png, always grants exactly +6.66% cooldown reduction, always grants at least +7 INT, and rolls artifact-level affixes from a strict non-cooldown pool.
  • Equipping Witch Hat grants Disguise, a 30-second spell that transforms the Warden into a random enemy, prevents enemies from targeting the Warden while the illusion holds, and displays a timed buff card.
  • Added Duct Tape as a new Artifact off-hand item.
  • Duct Tape uses Tape.png, rolls artifact-level defensive affixes, and grants one equipped spare-life charge per item instance.
  • A spent Duct Tape keeps its affixes equipped, but no longer contributes a spare life; equipping a different unspent Duct Tape grants its own charge.
  • Improved Artifact runtime visibility.
  • Mad King’s Favor and Mad King’s Due now appear in the timed-effect strips.
  • Glizzy piles now render at 50% asset scale and continue damaging enemies only, leaving Wardens immune to the hazard.
  • Fixed the Options screen re-opening itself after Back.
  • The remap recovery guard now only restores Options while the screen is actively listening for a replacement input, instead of forcing Options back open whenever a stale close-lock flag remains set.
  • Explicit Options Back actions now clear stale remap close-lock state before returning to the previous menu.
  • Restored hard Back / Cancel behavior across menu screens.
  • Options Back now ignores stale post-remap close suppression after the remap flow has finished, so the visible Back button can close the screen again.
  • Menu navigation now samples raw Esc and Steam Input default Gamepad PadB / D-pad actions directly, so Esc, Xbox B, and PlayStation Circle are not dependent on remappable bindings or Steam Input origin-capture tokens.
  • Achievements controller scrolling/back navigation now works from Steam Input default Gamepad actions as well as native SDL controller state.
  • Split Options control remapping into Gameplay Controls and Menu / UI Controls.
  • Back / Cancel now appears as a remappable Menu / UI binding instead of being hidden from the remap list.
  • The Controls list now keeps gameplay actions, screen shortcuts, panel actions, pause, and back/cancel behavior visually separated for keyboard/mouse and controller remapping.
  • Fixed menu back navigation on controller and mouse-facing menu paths.
  • The visible Options Back button now responds again after controller remap back-input locks are released.
  • The Achievements screen now accepts controller/D-pad scrolling and preserves B / PlayStation Circle / Esc as the back-out path.
  • Additional fallback menu pages now honor the controller back action instead of only pause/confirm.