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Patch Notes Page 124

  • Fog of war: vision now ignores water tiles for occlusion and fully reveals large blocked structures within sight.
  • Fog of war: blocked tiles are now only revealed when adjacent to visible tiles, preventing deep structure reveals.
  • Fog of war: blocked tiles now reveal only as the first hit along a line-of-sight ray.
  • Fog of war: line-of-sight now reveals one additional blocked tile beyond the first hit.
  • HUD: added quick-access buttons for Inventory, Talents, and Ability Shop.
  • Buttons mirror the existing hotkey actions with a consistent HUD style.
  • Defeat recap: added an end-of-run breakdown with stats, damage, hotzone time, kill heatmap, and highlights.
  • New Recap button appears on the “YOU ARE DOWN” screen between Restart and Quit.
  • Recap: scroll wheel no longer zooms the game camera while the Recap panel is open.
  • Added hireable allies at the northern building (Paladin, Sorcerer, Archer, Minutemen, Spearman) with round-scaling cost and stats.
  • Allies leash to the hiring player, last for a fixed number of waves, and auto-use potions at low health.
  • Hire options and tuning are data-driven via data/allies.json and data/gameplay.json.