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v0.0.327
Section titled “v0.0.327”- Allies now use navmesh pathing when leashed to their hiring player.
- Tightened ally leash distance for closer follow behavior.
v0.0.328
Section titled “v0.0.328”- Added a gameplay.json toggle to enable/disable the ally hire shop during development.
v0.0.329
Section titled “v0.0.329”- Melee hits now spawn visible damage numbers using the same timing and float behavior as projectile hits.
v0.0.330
Section titled “v0.0.330”- Added animated chests that spawn on walkable tiles and expire after a short time or a few waves.
- Opening a chest plays the Animated_Chest sequence and drops an Epic+ item with max affixes and higher ilvl.
v0.0.331
Section titled “v0.0.331”- Added a spawn toast + sparkle cue when an animated chest appears.
- Animated chests can be forced to spawn on a specific wave for testing (wave 2 by default).
v0.0.332
Section titled “v0.0.332”- Forced wave-2 chest spawns now try to appear near the player for easier testing.
v0.0.333
Section titled “v0.0.333”- Added Fire tile hazard: stepping on Fire-tagged tiles applies a short burn DoT with a looping fire overlay.
- Fire DoT duration, DPS, and visuals are tunable via
data/gameplay.json→terrain.fire. - Path tiles now grant a small movement speed bonus while walking on them.
- Multiplier tunable via
data/gameplay.json→terrain.pathSpeedMultiplier.
v0.0.334
Section titled “v0.0.334”- Added roaming boards between rounds: Event, Bounty, and Contract.
- Event Board offers 3 wave mutators with a one-time gold reroll; the chosen modifier lasts 1–4 rounds.
- Bounty Board spawns bonus elite/boss targets next wave for extra gold/copper.
- Contract Board offers run objectives with round-scaled gold payouts and HUD tracking.
- Board locations/tuning are data-driven in
data/gameplay.json; contracts live indata/contracts/contracts.json.