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Patch Notes Page 123

  • Debug: nav overlay now draws enemy paths toward the player.
  • Navigation: enemy paths now bias toward tile centers and keep a small clearance from navmesh borders to reduce corner snagging.
  • Navigation: reduced enemy collision hitboxes against walls/solids without affecting combat hit detection.
  • Pickups: gently nudge dropped items onto walkable navmesh and keep them settled there.
  • Navigation: dashes no longer tunnel into blocked tiles like water and buildings.
  • Combat: melee attacks no longer hit through blocked tiles.
  • Projectiles: hero projectiles no longer clamp to navmesh, so they can fly over water.
  • Fog of war: vision now respects collision/navmesh blockers, revealing the obstacle tile but hiding what is behind it.
  • Fog of war: added a gameplay.json toggle for collision-based occlusion.