Patch Notes Page 123
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v0.0.311
Section titled “v0.0.311”- Debug: nav overlay now draws enemy paths toward the player.
v0.0.312
Section titled “v0.0.312”- Navigation: enemy paths now bias toward tile centers and keep a small clearance from navmesh borders to reduce corner snagging.
v0.0.313
Section titled “v0.0.313”- Navigation: reduced enemy collision hitboxes against walls/solids without affecting combat hit detection.
v0.0.314
Section titled “v0.0.314”- Pickups: gently nudge dropped items onto walkable navmesh and keep them settled there.
v0.0.315
Section titled “v0.0.315”- Navigation: dashes no longer tunnel into blocked tiles like water and buildings.
v0.0.316
Section titled “v0.0.316”- Combat: melee attacks no longer hit through blocked tiles.
- Projectiles: hero projectiles no longer clamp to navmesh, so they can fly over water.
v0.0.317
Section titled “v0.0.317”- Fog of war: vision now respects collision/navmesh blockers, revealing the obstacle tile but hiding what is behind it.
v0.0.318
Section titled “v0.0.318”- Fog of war: added a gameplay.json toggle for collision-based occlusion.