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Patch Notes Page 11

  • Slowed Beehive bees down.
  • Beehive swarm movement is now much slower than a Warden’s base move speed so players can reliably outrun the bees they spawn.
  • Added the Beehive Artifact head item.
  • Beehive uses Beehive.png, keeps the shared rainbow Artifact name and loot-beam treatment, rolls artifact-tier affixes, and carries Bee Movie meme flavor text.
  • Equipping Beehive now binds it to the Warden until Father Mathias cleanses it, after which it can be removed normally.
  • While worn, Beehive periodically spawns 1-4 hostile bees from Bees.png; the longer it stays equipped, the more likely larger swarms become.
  • Beehive bees are short-lived untargetable entities that independently chase the nearest enemy or player, deal poison damage with green numbers, and additively stack poison on hit.
  • Fixed Sage beetle projectile combat.
  • Sage beetles now reacquire nearby enemies while anchored near Sage instead of staying stuck in the summon idle state.
  • Ranged beetle summons once again reach their existing projectile fire path and shoot as expected during combat.
  • Rebased all in-game food onto the authored Food.png atlas.
  • Removed the leftover legacy Foods.png consumables and their deprecated fish/apple/candy variants so only the 49 foods on the shipped 7x7 sheet can appear in loot, inventory, shops, and docs.
  • Updated the live food roster to the current sheet names, including Ham, Frog Leg, Shrimp Roll, Onion, Salmon, Gourd, Cherry Pie, Muffin, Rice Ball, and Lemon.
  • Refined George cleric heal number behavior.
  • Cleric healing numbers now spawn on the same pulsed support beat as the visible heal cue instead of being emitted every simulation tick.
  • Heal numbers now render substantially smaller so they read like support feedback instead of full-size damage text.
  • Added floating combat numbers for George militia support combat.
  • George melee mini units now spawn the same drifting damage numbers as other direct-hit combat when they land attacks.
  • George cleric militia now spawn smaller green healing numbers over healed allies so support output is readable without using full-size damage text.
  • Reduced George cleric heal burst size again.
  • The green sparkle cluster remains 8x8, and the separate SmallHeal burst in George’s cleric heal cue now renders at half its prior scale so the full effect reads much smaller in combat.
  • Reduced George cleric heal sparkles again.
  • The green cleric support sparkle cluster now renders at 8x8, another 50% smaller than the previous 16x16 pass.